Detalhes bibliográficos
Ano de defesa: |
2022 |
Autor(a) principal: |
Batista, Natália de Santana |
Orientador(a): |
Silva, Gilton José Ferreira da |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Não Informado pela instituição
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Programa de Pós-Graduação: |
Pós-Graduação em Ciência da Computação
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Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://ri.ufs.br/jspui/handle/riufs/19545
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Resumo: |
Context: With the emergence of more and more technologies and professions, new adaptation needs arise, from the professional to the new employability challenges, being necessary to start such adaptation from childhood. Objective: Thus, this article aims to use Computational Thinking (CT) through Comics with concepts of Robotics with Scrap, since the CT brings a form of multidisciplinary problem solving that can adapt the way to acquire new knowledge, as well as the use of comics brings a way to acquire such knowledge. Method: To carry out this work, the Design Science Research (DSR) method was used, which consists of bringing a research approach based on the definition of two objectives, solving a practical problem in a specific context through an artifact and generating new scientific knowledge. Results: As a result, we have artifacts such as comics and guides, in addition to the positive evaluation by Education professionals who analyzed the artifacts with more than 90% approval and positive comments, with an increase in the difficulties faced. Conclusions: Coming to the conclusion that, besides bringing information, the artifacts can be used in the classroom by Education professionals for the teaching and development of CT in elementary school children. |