A poética do video game: um estudo do potencial estético dos jogos digitais casuais
Ano de defesa: | 2015 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Tese |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Minas Gerais
UFMG |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | http://hdl.handle.net/1843/BUOS-A4RF29 |
Resumo: | There is a controversy about the possible artistic status of the video game: one side argues that the medium will never be regarded as an artistic form due to properties such as its interactivity and its affinity with sports; the other affirms a possible artistry to the medium by sacrificing its game quality. Prompted by this unresolved disagreement, I propose to investigate in this research if video games can provide aesthetic experiences not despite the fact that they are games, but because they are games. Therefore, I seek to develop, by articulating the theories of John Dewey, Wolfgang Iser and Luigi Pareyson, a conceptualization of aesthetic experience that can account for the particular characteristics of the medium and provide criteria for the study of the corpus a set of casual digital games classified as "interactive art" by the aggregator website Casual Gameplay so that, based on this analysis, I can formulate the foundations of an aesthetic theory of the medium: the Poetics of Video Game. |