Videogames como interfaces sonoras lúdicas: reflexões sobre a construção de uma linguagem própria a partir da análise de gêneros limítrofes
Ano de defesa: | 2018 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Minas Gerais
UFMG |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: | |
Link de acesso: | http://hdl.handle.net/1843/EBAP-B8AMGS |
Resumo: | The movies aesthetics has become a constant reference in the video games industry. This approach, however, has some important implications on the design of interactive models, as we can perceive, for example, in the narrativesections of video game projects, which are commonly presented in a segmented form. Regarding to this, this work aims on discussing about the construction of a specific language to the video games projects, in accordance with its intrinsic interactive premise. We will look for projects of genres that emphasize its audio sections, as we also point out how these examples are moving towards the establishment of an identity. It will also be an objective to explore discussions about video games and their medium in arts, as well asinvestigate important concepts that allows us to glimpse heuristics for theproduction of more homogeneous experiences. Thus, this work proposes that we explore approaches such as the procedural content generation, where the system presents a power to mediate the perceptions of its interlocutor to establish adaptive experiences, rather than being completely delineated by the conceptions of a developer. We will also explore the concept of implicit cooperation in the context of experiences based on sounds, where a musical corpus can emerge from a different motivation, such as exploring a three-dimensional environment. |