Videogames e interfaces: representação e experiência

Detalhes bibliográficos
Ano de defesa: 2010
Autor(a) principal: Lyra, Bruno Galiza Gama lattes
Orientador(a): Rocha, Cleomar lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Goiás
Programa de Pós-Graduação: Programa de Pós-graduação em Arte e Cultura Visual (FAV)
Departamento: Faculdade de Artes Visuais - FAV (RG)
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://repositorio.bc.ufg.br/tede/handle/tde/2919
Resumo: This work analyzes elements related to computer interface, especially in the videogame, which affect the experience that is characterized by the contact with its elements and the manipulation that takes place from the very conformation that the interface provides. It begins with an approximation to the definition of interface from historical and theoretical assumptions from different fields of knowledge, from computer science to art, on to a framework in line with the components that characterizes the interface as related to the videogames, namely the narrative graphics, the physical elements and the HUD (heads-up display). The text addresses, then, the sedimentation of the interface in society from concepts already settled, noting also how it builds on the experience with the graphical interface on the screen, mainly from resources that refer to the human visual apparatus in its peculiarities. Semiotics, then, approach the signs that are presented to the interpreter in syntactic, semantic and pragmatic terms, and also from the analysis of three titles belonging to three different generations of consoles: Pitfall!, from 1982, Sonic The Hedgehog, from 1991, and Mirror's Edge, from 2008. The last part binds more deeply the computer game to the game concept itself, connecting it to the experience in a pragmatic or, more specifically, pragmatist sense. Finally, Segura! is proposed as an experiment, aiming to implement some of the concepts discussed as well as extend the debate.