Jogo de tabuleiro para gestão de projetos de infraestrutura rodoviária.
Ano de defesa: | 2018 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal do Espírito Santo
BR Mestrado em Engenharia Civil Centro Tecnológico UFES Programa de Pós-Graduação em Engenharia Civil |
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: | |
Link de acesso: | http://repositorio.ufes.br/handle/10/10697 |
Resumo: | Nowadays, more than technical knowledge are required from engineers, being required professionals with a holistic vision and entrepreneurial skills. But people are not born with management skills, and project managers end up being shaped by their own experiences. The students enters the job market with little practical experience, and teachers can reduce student insecurity and provide a skills development environment through experiential methodologies. Different strategies are being employed to achieve this type of learning, and games are one of the ways to develop skills using the individual's own experience. The use of "serious games" enables the student to learn in a simulated environment with their own experience. Several analogic and virtual games were developed to teach project management or engineering disciplines. This paper describes the development and evaluation of a board game that teaches project management in a context of road construction in an interdisciplinary way. The game simulates a network of roads with real problems, where the player must manage the project and the construction of one of the highways, to gain practical experience of project management and to learn beyond the technical aspects of Engineering. The construction and evaluation of this game considered three aspects of serious games: reality, purpose and immersion. The evaluation of the game was done through the application of questionnaires to the players before and after the plays. The questionnaires also verified that skills, in addition to decision making, can be developed through games. The results showed that the current board game is capable of teaching content, improving managerial skills, engaging players and bringing them closer to the reality of the context under study. Through this research was modeled a game for engineering education, which can also contribute to organizational learning in companies, open space for discussion among professionals in the areas involved in the game and provide a different way to develop managerial skills in professionals and students of project management and road infrastructure projects. |