A relação homem-máquina na cultura japonesa: a hibridação entre o corpo tecnológico e humano através da animação Neon Genesis Evangelion

Detalhes bibliográficos
Ano de defesa: 2013
Autor(a) principal: Santos, André Noro dos lattes
Orientador(a): Greiner, Christine
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Comunicação e Semiótica
Departamento: Comunicação
País: BR
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/4548
Resumo: The topic of this dissertation is the man-machine relation in Japanese culture. As this is a very broad topic, the primary goal of this study was to analyze the animated series Neon Genesis Evangelion demonstrating how it shows the hybridization of human beings and machines in order to propose a reflection on the uses of new technologies in modern society. Although this object of study is part of the so-called otaku culture - that marks the production of Japanese pop since 1980, the main hypothesis of the research is that the construction of these hybrid bodies always existed in Japanese culture and that, contrary to what many Western authors state, for the Japanese this does not constitute a post-human condition. In Japanese tradition, various forms of puppet theater established no clear distinction between the body of the puppeteer and the body of the doll. In methodological terms, the proposal was to analyze the language of the animated series Neon Genesis Evangelion, demonstrating how it shows the hybridization of human and machine without suggesting, however, that this type of relationship originates in modern Japan. It is hoped that this study will contribute to the field of communication both in the sense of clarifying certain aspects of Japanese pop culture as well as in the discussions regarding the interface between the human body and technology