Os games enquanto jornadas fenomenológicas: a experiência estética semiótica nos jogos digitais

Detalhes bibliográficos
Ano de defesa: 2017
Autor(a) principal: Souza, Aline Antunes de lattes
Orientador(a): Santaella, Lucia
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Comunicação e Semiótica
Departamento: Faculdade de Filosofia, Comunicação, Letras e Artes
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/20173
Resumo: This study aims to explore how games may be able to provide their players with meanin experiences. To what extent are qualities such as contemplation, ecstatic chance, habit change, and self-knowledge, tlnough moral and ethical questioning, are also involved in the act of playing? And what kinds of experiences are these aspects capable of creating? The intent is to analyze some of the semiotic elements that are able to bring some explanation about the reasons that make games to exert so much attraction to their users, an attraction that cannot be understood by the simple observation that games are made exclusively for fun. For the investigation, three games were selected, Journey (2012), Portal (2007) and The Walking Dead (2012), to reflect on the possibilities of experience that their joumeys allow. Their semiotic aspects are investigated from C. S. Peirce's Phenomenology, Aesthetics and Semiotics perspectives, in order to find a phenomenological predominance in the immediate interpretant of each one, that is, in their immanent potential to signifr. As a result, tlnee semiotic cartographies of the possibilities of games experiences, inspired by the universal Peircian categories are defined: firstness, secondness and thirdness. As so, this study is mainly based on the Phenomenology, Aesthetics and Semiotics of Charles Sanders Peirce and the works of Lucia Santaella, Priscila Arantes, Mima Feitoza, Cleomar Rocha and Brian Upton