Detalhes bibliográficos
Ano de defesa: |
2017 |
Autor(a) principal: |
Blanco, Felipe
 |
Orientador(a): |
Petry, Luís Carlos |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
|
Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
|
Departamento: |
Faculdade de Ciências Exatas e Tecnologia
|
País: |
Brasil
|
Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/20534
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Resumo: |
meanings, and relevance to digital games. Investigating the theme and perspectives ranging from the classical Renaissance proposal to an approach to hermeneutic phenomenology, it meets the approach of current concept artists for games. In this sense, it carries out the positions of concept artists for games that present a variety and a rich panorama of the issue in the field of the artistic production oriented to digital games. From there the research goes towards the problem of concept art in two significant digital productions. The first of them, consecrated in the PlayStation platform amongst the entertainment, shows that it is possible that digital games can be oriented to an artistic perception within the field of the entertainment media positioning itself next to blockbuster productions. The second case, in reverse of the first one, shows the importance of the concept art within the academic research developed in research groups inside Brazilian universities. The research closes its perspective analyzing the position of the artists, the concept art inside the international industry field and its academic perspectives showing its relevance and concluding by its own defense to promote the culture and the thought of the poetic perspective in games |