Results and Elasticity of Gamification in Training and Development Processes

Bibliographic Details
Main Author: Santos, Siméia Azevedo
Publication Date: 2021
Other Authors: Trevisan, Leonardo Nelmi, Veloso, Elza Fatima Rosa
Format: Article
Language: eng
Source: Revista Gestão & Regionalidade (Online)
Download full: https://seer.uscs.edu.br/index.php/revista_gestao/article/view/6810
Summary: Gamification is the use of games elements in different contexts out of the games. It is a tool with potential application in several areas in management, like marketing and human resources, including training and development. Departing from this reference, this study has objective to identify the perception of efficiency and the measurable results in the gamification processes in training and development in a sample of the Brazilian market. This research is divided into two samples. The quantitative sample investigated the perception of efficiency of the professionals who already participated in the gamified training, the information was collected through an online form with Likert scale responses and treated with Minitab statistical software. The other sample was qualitative and sought to identify the perception of the professionals who developed the gamified training, and the results were submitted to the content analysis technique. The compiled results confirmed the presence of engagement and its influence on motivation as one of the advantage points for the application of gamification in training. It was also possible to find in these results the relevance of the design for the game / training interaction to work effectively. Among the trends of higher incidence found in this research are the possibility of associating gamification with virtual reality and augmented reality to enhance the experience lived by the player during training. As a secondary’s incidents, but also relevant and congruent with market trends, are the incidents of concision with relevance, interaction, applicability and the digital trail, items present in the concept of learning in micro-moments.
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spelling Results and Elasticity of Gamification in Training and Development ProcessesGamificationTrainingDevelopmentEngagementgamificationtrainingdevelopmentengagement.Gamification is the use of games elements in different contexts out of the games. It is a tool with potential application in several areas in management, like marketing and human resources, including training and development. Departing from this reference, this study has objective to identify the perception of efficiency and the measurable results in the gamification processes in training and development in a sample of the Brazilian market. This research is divided into two samples. The quantitative sample investigated the perception of efficiency of the professionals who already participated in the gamified training, the information was collected through an online form with Likert scale responses and treated with Minitab statistical software. The other sample was qualitative and sought to identify the perception of the professionals who developed the gamified training, and the results were submitted to the content analysis technique. The compiled results confirmed the presence of engagement and its influence on motivation as one of the advantage points for the application of gamification in training. It was also possible to find in these results the relevance of the design for the game / training interaction to work effectively. Among the trends of higher incidence found in this research are the possibility of associating gamification with virtual reality and augmented reality to enhance the experience lived by the player during training. As a secondary’s incidents, but also relevant and congruent with market trends, are the incidents of concision with relevance, interaction, applicability and the digital trail, items present in the concept of learning in micro-moments.Universidade Municipal de São Caetano do Sul - USCS2021-05-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://seer.uscs.edu.br/index.php/revista_gestao/article/view/681010.13037/gr.vol37n111.6810Gestão & Regionalidade; Vol. 37 No. 111 (2021)Gestão & Regionalidade; Vol. 37 Núm. 111 (2021)Gestão & Regionalidade; v. 37 n. 111 (2021)2176-530810.13037/gr.vol37n111reponame:Revista Gestão & Regionalidade (Online)instname:Universidade Municipal de São Caetano do Sul (USCS)instacron:USCSenghttps://seer.uscs.edu.br/index.php/revista_gestao/article/view/6810/3337Copyright (c) 2021 Siméia Azevedo Santos, Leonardo Nelmi Trevisan, Elza Fatima Rosa Veloso (Autor)https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessSantos, Siméia AzevedoTrevisan, Leonardo NelmiVeloso, Elza Fatima Rosa2025-04-16T14:41:01Zoai:ojs2.seer.uscs.edu.br:article/6810Revistahttps://seer.uscs.edu.br/index.php/revista_gestao/indexPUBhttps://seer.uscs.edu.br/index.php/revista_gestao/oaieditoria_gr@online.uscs.edu.br2176-53081808-5792opendoar:2025-04-16T14:41:01Revista Gestão & Regionalidade (Online) - Universidade Municipal de São Caetano do Sul (USCS)false
dc.title.none.fl_str_mv Results and Elasticity of Gamification in Training and Development Processes
title Results and Elasticity of Gamification in Training and Development Processes
spellingShingle Results and Elasticity of Gamification in Training and Development Processes
Santos, Siméia Azevedo
Gamification
Training
Development
Engagement
gamification
training
development
engagement.
title_short Results and Elasticity of Gamification in Training and Development Processes
title_full Results and Elasticity of Gamification in Training and Development Processes
title_fullStr Results and Elasticity of Gamification in Training and Development Processes
title_full_unstemmed Results and Elasticity of Gamification in Training and Development Processes
title_sort Results and Elasticity of Gamification in Training and Development Processes
author Santos, Siméia Azevedo
author_facet Santos, Siméia Azevedo
Trevisan, Leonardo Nelmi
Veloso, Elza Fatima Rosa
author_role author
author2 Trevisan, Leonardo Nelmi
Veloso, Elza Fatima Rosa
author2_role author
author
dc.contributor.author.fl_str_mv Santos, Siméia Azevedo
Trevisan, Leonardo Nelmi
Veloso, Elza Fatima Rosa
dc.subject.por.fl_str_mv Gamification
Training
Development
Engagement
gamification
training
development
engagement.
topic Gamification
Training
Development
Engagement
gamification
training
development
engagement.
description Gamification is the use of games elements in different contexts out of the games. It is a tool with potential application in several areas in management, like marketing and human resources, including training and development. Departing from this reference, this study has objective to identify the perception of efficiency and the measurable results in the gamification processes in training and development in a sample of the Brazilian market. This research is divided into two samples. The quantitative sample investigated the perception of efficiency of the professionals who already participated in the gamified training, the information was collected through an online form with Likert scale responses and treated with Minitab statistical software. The other sample was qualitative and sought to identify the perception of the professionals who developed the gamified training, and the results were submitted to the content analysis technique. The compiled results confirmed the presence of engagement and its influence on motivation as one of the advantage points for the application of gamification in training. It was also possible to find in these results the relevance of the design for the game / training interaction to work effectively. Among the trends of higher incidence found in this research are the possibility of associating gamification with virtual reality and augmented reality to enhance the experience lived by the player during training. As a secondary’s incidents, but also relevant and congruent with market trends, are the incidents of concision with relevance, interaction, applicability and the digital trail, items present in the concept of learning in micro-moments.
publishDate 2021
dc.date.none.fl_str_mv 2021-05-13
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://seer.uscs.edu.br/index.php/revista_gestao/article/view/6810
10.13037/gr.vol37n111.6810
url https://seer.uscs.edu.br/index.php/revista_gestao/article/view/6810
identifier_str_mv 10.13037/gr.vol37n111.6810
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://seer.uscs.edu.br/index.php/revista_gestao/article/view/6810/3337
dc.rights.driver.fl_str_mv Copyright (c) 2021 Siméia Azevedo Santos, Leonardo Nelmi Trevisan, Elza Fatima Rosa Veloso (Autor)
https://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 Siméia Azevedo Santos, Leonardo Nelmi Trevisan, Elza Fatima Rosa Veloso (Autor)
https://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Municipal de São Caetano do Sul - USCS
publisher.none.fl_str_mv Universidade Municipal de São Caetano do Sul - USCS
dc.source.none.fl_str_mv Gestão & Regionalidade; Vol. 37 No. 111 (2021)
Gestão & Regionalidade; Vol. 37 Núm. 111 (2021)
Gestão & Regionalidade; v. 37 n. 111 (2021)
2176-5308
10.13037/gr.vol37n111
reponame:Revista Gestão & Regionalidade (Online)
instname:Universidade Municipal de São Caetano do Sul (USCS)
instacron:USCS
instname_str Universidade Municipal de São Caetano do Sul (USCS)
instacron_str USCS
institution USCS
reponame_str Revista Gestão & Regionalidade (Online)
collection Revista Gestão & Regionalidade (Online)
repository.name.fl_str_mv Revista Gestão & Regionalidade (Online) - Universidade Municipal de São Caetano do Sul (USCS)
repository.mail.fl_str_mv editoria_gr@online.uscs.edu.br
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