Employee engagement in virtual teams: The role of gamification

Bibliographic Details
Main Author: Borges, Francisca Couto Leitão
Publication Date: 2022
Format: Master thesis
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10362/134701
Summary: Dissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Marketing Intelligence
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spelling Employee engagement in virtual teams: The role of gamificationGamificationEmployee EngagementVirtual TeamsDissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Marketing IntelligenceRemote and hybrid work were already becoming increasingly popular, but due to the global pandemic, it has become the new normality. To best navigate this new norm, we need to understand what can influence job engagement and consequently performance and what new factors we can use to further enhance these aspects. We study the antecedents of job performance and satisfaction, the impact of gamification and team virtuality and its influence on job performance. A survey across 323 individuals with some degree of team virtuality, found that job engagement is a relevant indicator of job performance, that gamification has potential to positively influence engagement and satisfaction and that higher team virtuality can lead to enhanced job performance. This study extends previous research on job engagement by combining it with its antecedents, team virtuality and gamification into a single model. While it is acknowledged that further research is required, this study provides relevant insights for managers and organizations aiming for higher job engagement and performance in this new working environment.Oliveira, Tiago André Gonçalves Félix deRUNBorges, Francisca Couto Leitão2022-03-17T10:38:18Z2022-02-162022-02-16T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/134701TID:202966364enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-22T18:00:15Zoai:run.unl.pt:10362/134701Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T17:31:32.492605Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Employee engagement in virtual teams: The role of gamification
title Employee engagement in virtual teams: The role of gamification
spellingShingle Employee engagement in virtual teams: The role of gamification
Borges, Francisca Couto Leitão
Gamification
Employee Engagement
Virtual Teams
title_short Employee engagement in virtual teams: The role of gamification
title_full Employee engagement in virtual teams: The role of gamification
title_fullStr Employee engagement in virtual teams: The role of gamification
title_full_unstemmed Employee engagement in virtual teams: The role of gamification
title_sort Employee engagement in virtual teams: The role of gamification
author Borges, Francisca Couto Leitão
author_facet Borges, Francisca Couto Leitão
author_role author
dc.contributor.none.fl_str_mv Oliveira, Tiago André Gonçalves Félix de
RUN
dc.contributor.author.fl_str_mv Borges, Francisca Couto Leitão
dc.subject.por.fl_str_mv Gamification
Employee Engagement
Virtual Teams
topic Gamification
Employee Engagement
Virtual Teams
description Dissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Marketing Intelligence
publishDate 2022
dc.date.none.fl_str_mv 2022-03-17T10:38:18Z
2022-02-16
2022-02-16T00:00:00Z
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dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/134701
TID:202966364
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