Badges for all: using gamification to engage HCI students
Main Author: | |
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Publication Date: | 2020 |
Format: | Conference object |
Language: | eng |
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Milene Selbach Silveira2021-11-26T13:03:07Z2021-11-26T13:03:07Z20202021-11-26T13:03:06Zhttps://hdl.handle.net/10923/19904Submitted by Biblioteca Suporte PUCRS (biblioteca.suporte@pucrs.br) on 2021-11-26T13:03:07Z No. of bitstreams: 2 Badges_for_all_using_gamification_to_engage_HCI_students.pdf: 860913 bytes, checksum: e4fcb4e56041705b59a9460e9fed30b4 (MD5) Badges_for_all_using_gamification_to_engage_HCI_students.pdf: 860913 bytes, checksum: e4fcb4e56041705b59a9460e9fed30b4 (MD5)Made available in DSpace on 2021-11-26T13:03:07Z (GMT). No. of bitstreams: 2 Badges_for_all_using_gamification_to_engage_HCI_students.pdf: 860913 bytes, checksum: e4fcb4e56041705b59a9460e9fed30b4 (MD5) Badges_for_all_using_gamification_to_engage_HCI_students.pdf: 860913 bytes, checksum: e4fcb4e56041705b59a9460e9fed30b4 (MD5) Previous issue date: 2020Anais do XIX Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2020, Brasil.HCI educationstudents engagementgamificationBadges for all: using gamification to engage HCI studentsinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/openAccessengreponame:Repositório Institucional PUCRSinstname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)instacron:PUC_RSTEXTBadges_for_all_using_gamification_to_engage_HCI_students.pdf.txtBadges_for_all_using_gamification_to_engage_HCI_students.pdf.txtExtracted texttext/plain40473http://meriva.pucrs.br:8080/jspui/bitstream/10923/19904/4/Badges_for_all_using_gamification_to_engage_HCI_students.pdf.txte744182503ad1933fdee5acc9aaaf681MD54ORIGINALBadges_for_all_using_gamification_to_engage_HCI_students.pdfapplication/pdf860913http://meriva.pucrs.br:8080/jspui/bitstream/10923/19904/2/Badges_for_all_using_gamification_to_engage_HCI_students.pdfe4fcb4e56041705b59a9460e9fed30b4MD52SWORDsword-2021-11-26T10:03:03.original.xmlOriginal SWORD entry documentapplication/octet-stream844http://meriva.pucrs.br:8080/jspui/bitstream/10923/19904/1/sword-2021-11-26T10%3A03%3A03.original.xmlb964941ba5b4b6fbe962e998ddd7a57dMD51Badges_for_all_using_gamification_to_engage_HCI_students.pdfOrignal SWORD deposit fileapplication/pdf860913http://meriva.pucrs.br:8080/jspui/bitstream/10923/19904/3/Badges_for_all_using_gamification_to_engage_HCI_students.pdfe4fcb4e56041705b59a9460e9fed30b4MD5310923/199042021-11-26 12:00:36.919oai:meriva.pucrs.br:10923/19904Repositório InstitucionalPRIhttp://repositorio.pucrs.br/oai/request?verb=Identifyopendoar:27532021-11-26T15:00:36Repositório Institucional PUCRS - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)false |
dc.title.none.fl_str_mv |
Badges for all: using gamification to engage HCI students |
title |
Badges for all: using gamification to engage HCI students |
spellingShingle |
Badges for all: using gamification to engage HCI students Milene Selbach Silveira HCI education students engagement gamification |
title_short |
Badges for all: using gamification to engage HCI students |
title_full |
Badges for all: using gamification to engage HCI students |
title_fullStr |
Badges for all: using gamification to engage HCI students |
title_full_unstemmed |
Badges for all: using gamification to engage HCI students |
title_sort |
Badges for all: using gamification to engage HCI students |
author |
Milene Selbach Silveira |
author_facet |
Milene Selbach Silveira |
author_role |
author |
dc.contributor.author.fl_str_mv |
Milene Selbach Silveira |
dc.subject.por.fl_str_mv |
HCI education students engagement gamification |
topic |
HCI education students engagement gamification |
publishDate |
2020 |
dc.date.updated.none.fl_str_mv |
2021-11-26T13:03:06Z |
dc.date.issued.fl_str_mv |
2020 |
dc.date.accessioned.fl_str_mv |
2021-11-26T13:03:07Z |
dc.date.available.fl_str_mv |
2021-11-26T13:03:07Z |
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conferenceObject |
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https://hdl.handle.net/10923/19904 |
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https://hdl.handle.net/10923/19904 |
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eng |
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eng |
dc.relation.ispartof.none.fl_str_mv |
Anais do XIX Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2020, Brasil. |
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openAccess |
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