The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
Main Author: | |
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Publication Date: | 2023 |
Other Authors: | , , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.2/15330 |
Summary: | A significant concern that is widely discussed in the field of Higher Education is declining student participation. In several institutions, attendance is optional, allowing students to attend lectures at their convenience. This study proposes the integration of Artificial Intelligence and Gamification to improve student engagement and attendance rates. The initiative combines advanced technological strategies with conventional educational methodologies to enhance the lecture experience. The initiative is significant as formal lectures often witness dwindling student interest and frequent absenteeism, undermining the educational process and student's future career prospects. This combination has the potential to revolutionise Higher Education by providing a more interactive and engaging learning experience. While gamification has positively impacted learning in various contexts, integration with Artificial Intelligence is a game-changer, paving the way for a modernised educational experience. This innovative exploration of the AI-gamification blend sets the stage for future research and the implementation of updated academic strategies, ultimately addressing student engagement and attendance. This position paper presents the bases and foundations for understanding the problem of student attendance and engagement and the role of AI and gamification in Higher Education in alleviating it. |
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The research context of artificial intelligence and gamification to improve student engagement and attendance in higher educationO contexto da investigação em inteligência artificial e gamificação para melhorar o envolvimento e a assiduidade dos estudantes no ensino superiorHigher educationArtificial intelligenceGamificationStudent engagementEnsino superiorInteligência artificialGamificationEnvolvimento dos estudantesA significant concern that is widely discussed in the field of Higher Education is declining student participation. In several institutions, attendance is optional, allowing students to attend lectures at their convenience. This study proposes the integration of Artificial Intelligence and Gamification to improve student engagement and attendance rates. The initiative combines advanced technological strategies with conventional educational methodologies to enhance the lecture experience. The initiative is significant as formal lectures often witness dwindling student interest and frequent absenteeism, undermining the educational process and student's future career prospects. This combination has the potential to revolutionise Higher Education by providing a more interactive and engaging learning experience. While gamification has positively impacted learning in various contexts, integration with Artificial Intelligence is a game-changer, paving the way for a modernised educational experience. This innovative exploration of the AI-gamification blend sets the stage for future research and the implementation of updated academic strategies, ultimately addressing student engagement and attendance. This position paper presents the bases and foundations for understanding the problem of student attendance and engagement and the role of AI and gamification in Higher Education in alleviating it.Universidade Aberta. LE@DRepositório AbertoLimonova, ViktoriyaSantos, ArnaldoSão Mamede, HenriqueFilipe, Vítor2023-12-29T15:59:10Z2023-122023-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/15330eng2182-496710.34627/redvol6iss2e202309info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-18T01:47:05Zoai:repositorioaberto.uab.pt:10400.2/15330Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:10:12.438735Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education O contexto da investigação em inteligência artificial e gamificação para melhorar o envolvimento e a assiduidade dos estudantes no ensino superior |
title |
The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education |
spellingShingle |
The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education Limonova, Viktoriya Higher education Artificial intelligence Gamification Student engagement Ensino superior Inteligência artificial Gamification Envolvimento dos estudantes |
title_short |
The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education |
title_full |
The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education |
title_fullStr |
The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education |
title_full_unstemmed |
The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education |
title_sort |
The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education |
author |
Limonova, Viktoriya |
author_facet |
Limonova, Viktoriya Santos, Arnaldo São Mamede, Henrique Filipe, Vítor |
author_role |
author |
author2 |
Santos, Arnaldo São Mamede, Henrique Filipe, Vítor |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Repositório Aberto |
dc.contributor.author.fl_str_mv |
Limonova, Viktoriya Santos, Arnaldo São Mamede, Henrique Filipe, Vítor |
dc.subject.por.fl_str_mv |
Higher education Artificial intelligence Gamification Student engagement Ensino superior Inteligência artificial Gamification Envolvimento dos estudantes |
topic |
Higher education Artificial intelligence Gamification Student engagement Ensino superior Inteligência artificial Gamification Envolvimento dos estudantes |
description |
A significant concern that is widely discussed in the field of Higher Education is declining student participation. In several institutions, attendance is optional, allowing students to attend lectures at their convenience. This study proposes the integration of Artificial Intelligence and Gamification to improve student engagement and attendance rates. The initiative combines advanced technological strategies with conventional educational methodologies to enhance the lecture experience. The initiative is significant as formal lectures often witness dwindling student interest and frequent absenteeism, undermining the educational process and student's future career prospects. This combination has the potential to revolutionise Higher Education by providing a more interactive and engaging learning experience. While gamification has positively impacted learning in various contexts, integration with Artificial Intelligence is a game-changer, paving the way for a modernised educational experience. This innovative exploration of the AI-gamification blend sets the stage for future research and the implementation of updated academic strategies, ultimately addressing student engagement and attendance. This position paper presents the bases and foundations for understanding the problem of student attendance and engagement and the role of AI and gamification in Higher Education in alleviating it. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-29T15:59:10Z 2023-12 2023-12-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.2/15330 |
url |
http://hdl.handle.net/10400.2/15330 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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2182-4967 10.34627/redvol6iss2e202309 |
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info:eu-repo/semantics/openAccess |
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openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Aberta. LE@D |
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Universidade Aberta. LE@D |
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