The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education

Bibliographic Details
Main Author: Limonova, Viktoriya
Publication Date: 2023
Other Authors: Santos, Arnaldo, São Mamede, Henrique, Filipe, Vítor
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.2/15330
Summary: A significant concern that is widely discussed in the field of Higher Education is declining student participation. In several institutions, attendance is optional, allowing students to attend lectures at their convenience. This study proposes the integration of Artificial Intelligence and Gamification to improve student engagement and attendance rates. The initiative combines advanced technological strategies with conventional educational methodologies to enhance the lecture experience. The initiative is significant as formal lectures often witness dwindling student interest and frequent absenteeism, undermining the educational process and student's future career prospects. This combination has the potential to revolutionise Higher Education by providing a more interactive and engaging learning experience. While gamification has positively impacted learning in various contexts, integration with Artificial Intelligence is a game-changer, paving the way for a modernised educational experience. This innovative exploration of the AI-gamification blend sets the stage for future research and the implementation of updated academic strategies, ultimately addressing student engagement and attendance. This position paper presents the bases and foundations for understanding the problem of student attendance and engagement and the role of AI and gamification in Higher Education in alleviating it.
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spelling The research context of artificial intelligence and gamification to improve student engagement and attendance in higher educationO contexto da investigação em inteligência artificial e gamificação para melhorar o envolvimento e a assiduidade dos estudantes no ensino superiorHigher educationArtificial intelligenceGamificationStudent engagementEnsino superiorInteligência artificialGamificationEnvolvimento dos estudantesA significant concern that is widely discussed in the field of Higher Education is declining student participation. In several institutions, attendance is optional, allowing students to attend lectures at their convenience. This study proposes the integration of Artificial Intelligence and Gamification to improve student engagement and attendance rates. The initiative combines advanced technological strategies with conventional educational methodologies to enhance the lecture experience. The initiative is significant as formal lectures often witness dwindling student interest and frequent absenteeism, undermining the educational process and student's future career prospects. This combination has the potential to revolutionise Higher Education by providing a more interactive and engaging learning experience. While gamification has positively impacted learning in various contexts, integration with Artificial Intelligence is a game-changer, paving the way for a modernised educational experience. This innovative exploration of the AI-gamification blend sets the stage for future research and the implementation of updated academic strategies, ultimately addressing student engagement and attendance. This position paper presents the bases and foundations for understanding the problem of student attendance and engagement and the role of AI and gamification in Higher Education in alleviating it.Universidade Aberta. LE@DRepositório AbertoLimonova, ViktoriyaSantos, ArnaldoSão Mamede, HenriqueFilipe, Vítor2023-12-29T15:59:10Z2023-122023-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/15330eng2182-496710.34627/redvol6iss2e202309info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-18T01:47:05Zoai:repositorioaberto.uab.pt:10400.2/15330Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:10:12.438735Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
O contexto da investigação em inteligência artificial e gamificação para melhorar o envolvimento e a assiduidade dos estudantes no ensino superior
title The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
spellingShingle The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
Limonova, Viktoriya
Higher education
Artificial intelligence
Gamification
Student engagement
Ensino superior
Inteligência artificial
Gamification
Envolvimento dos estudantes
title_short The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
title_full The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
title_fullStr The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
title_full_unstemmed The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
title_sort The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education
author Limonova, Viktoriya
author_facet Limonova, Viktoriya
Santos, Arnaldo
São Mamede, Henrique
Filipe, Vítor
author_role author
author2 Santos, Arnaldo
São Mamede, Henrique
Filipe, Vítor
author2_role author
author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Limonova, Viktoriya
Santos, Arnaldo
São Mamede, Henrique
Filipe, Vítor
dc.subject.por.fl_str_mv Higher education
Artificial intelligence
Gamification
Student engagement
Ensino superior
Inteligência artificial
Gamification
Envolvimento dos estudantes
topic Higher education
Artificial intelligence
Gamification
Student engagement
Ensino superior
Inteligência artificial
Gamification
Envolvimento dos estudantes
description A significant concern that is widely discussed in the field of Higher Education is declining student participation. In several institutions, attendance is optional, allowing students to attend lectures at their convenience. This study proposes the integration of Artificial Intelligence and Gamification to improve student engagement and attendance rates. The initiative combines advanced technological strategies with conventional educational methodologies to enhance the lecture experience. The initiative is significant as formal lectures often witness dwindling student interest and frequent absenteeism, undermining the educational process and student's future career prospects. This combination has the potential to revolutionise Higher Education by providing a more interactive and engaging learning experience. While gamification has positively impacted learning in various contexts, integration with Artificial Intelligence is a game-changer, paving the way for a modernised educational experience. This innovative exploration of the AI-gamification blend sets the stage for future research and the implementation of updated academic strategies, ultimately addressing student engagement and attendance. This position paper presents the bases and foundations for understanding the problem of student attendance and engagement and the role of AI and gamification in Higher Education in alleviating it.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-29T15:59:10Z
2023-12
2023-12-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
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url http://hdl.handle.net/10400.2/15330
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2182-4967
10.34627/redvol6iss2e202309
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dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Aberta. LE@D
publisher.none.fl_str_mv Universidade Aberta. LE@D
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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