Learning scorecard: Monitor and foster student learning through gamification
Main Author: | |
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Publication Date: | 2017 |
Other Authors: | , , , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10071/28457 |
Summary: | This paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016–2017. |
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Learning scorecard: Monitor and foster student learning through gamificationBalanced scorecardBusiness intelligenceStudent learningGamificationThis paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016–2017.Springer2023-04-19T16:24:01Z2017-01-01T00:00:00Z20172023-04-19T17:32:39Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/28457eng978-3-319-58694-610.1007/978-3-319-58694-6_5Cardoso, E.Santos, D.Costa, D.Caçador, F.Antunes, A.Ramos, R.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:21:40Zoai:repositorio.iscte-iul.pt:10071/28457Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:21:47.540438Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Learning scorecard: Monitor and foster student learning through gamification |
title |
Learning scorecard: Monitor and foster student learning through gamification |
spellingShingle |
Learning scorecard: Monitor and foster student learning through gamification Cardoso, E. Balanced scorecard Business intelligence Student learning Gamification |
title_short |
Learning scorecard: Monitor and foster student learning through gamification |
title_full |
Learning scorecard: Monitor and foster student learning through gamification |
title_fullStr |
Learning scorecard: Monitor and foster student learning through gamification |
title_full_unstemmed |
Learning scorecard: Monitor and foster student learning through gamification |
title_sort |
Learning scorecard: Monitor and foster student learning through gamification |
author |
Cardoso, E. |
author_facet |
Cardoso, E. Santos, D. Costa, D. Caçador, F. Antunes, A. Ramos, R. |
author_role |
author |
author2 |
Santos, D. Costa, D. Caçador, F. Antunes, A. Ramos, R. |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Cardoso, E. Santos, D. Costa, D. Caçador, F. Antunes, A. Ramos, R. |
dc.subject.por.fl_str_mv |
Balanced scorecard Business intelligence Student learning Gamification |
topic |
Balanced scorecard Business intelligence Student learning Gamification |
description |
This paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016–2017. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-01-01T00:00:00Z 2017 2023-04-19T16:24:01Z 2023-04-19T17:32:39Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/28457 |
url |
http://hdl.handle.net/10071/28457 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
978-3-319-58694-6 10.1007/978-3-319-58694-6_5 |
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info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Springer |
publisher.none.fl_str_mv |
Springer |
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FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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RCAAP |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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