Proposal of a framework for adaptive serious games using design science research methodology
Main Author: | |
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Publication Date: | 2023 |
Other Authors: | , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.2/17069 |
Summary: | Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact. |
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Proposal of a framework for adaptive serious games using design science research methodologyFrameworkAdaptiveSerious gamesProfessional trainingLearning outcomesGames with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.IEEE XPloreRepositório AbertoPistono, AlvaroSantos, ArnaldoBatista, Ricardo2025-01-02T15:27:29Z2023-06-232023-06-23T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/17069eng978-989-33-4792-810.23919/CISTI58278.2023.10211476info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:35:19Zoai:repositorioaberto.uab.pt:10400.2/17069Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:02:39.945247Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Proposal of a framework for adaptive serious games using design science research methodology |
title |
Proposal of a framework for adaptive serious games using design science research methodology |
spellingShingle |
Proposal of a framework for adaptive serious games using design science research methodology Pistono, Alvaro Framework Adaptive Serious games Professional training Learning outcomes |
title_short |
Proposal of a framework for adaptive serious games using design science research methodology |
title_full |
Proposal of a framework for adaptive serious games using design science research methodology |
title_fullStr |
Proposal of a framework for adaptive serious games using design science research methodology |
title_full_unstemmed |
Proposal of a framework for adaptive serious games using design science research methodology |
title_sort |
Proposal of a framework for adaptive serious games using design science research methodology |
author |
Pistono, Alvaro |
author_facet |
Pistono, Alvaro Santos, Arnaldo Batista, Ricardo |
author_role |
author |
author2 |
Santos, Arnaldo Batista, Ricardo |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Repositório Aberto |
dc.contributor.author.fl_str_mv |
Pistono, Alvaro Santos, Arnaldo Batista, Ricardo |
dc.subject.por.fl_str_mv |
Framework Adaptive Serious games Professional training Learning outcomes |
topic |
Framework Adaptive Serious games Professional training Learning outcomes |
description |
Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-06-23 2023-06-23T00:00:00Z 2025-01-02T15:27:29Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.2/17069 |
url |
http://hdl.handle.net/10400.2/17069 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
978-989-33-4792-8 10.23919/CISTI58278.2023.10211476 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
IEEE XPlore |
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IEEE XPlore |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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