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Proposal of a framework for adaptive serious games using design science research methodology

Bibliographic Details
Main Author: Pistono, Alvaro
Publication Date: 2023
Other Authors: Santos, Arnaldo, Batista, Ricardo
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.2/17069
Summary: Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.
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spelling Proposal of a framework for adaptive serious games using design science research methodologyFrameworkAdaptiveSerious gamesProfessional trainingLearning outcomesGames with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.IEEE XPloreRepositório AbertoPistono, AlvaroSantos, ArnaldoBatista, Ricardo2025-01-02T15:27:29Z2023-06-232023-06-23T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/17069eng978-989-33-4792-810.23919/CISTI58278.2023.10211476info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:35:19Zoai:repositorioaberto.uab.pt:10400.2/17069Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:02:39.945247Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Proposal of a framework for adaptive serious games using design science research methodology
title Proposal of a framework for adaptive serious games using design science research methodology
spellingShingle Proposal of a framework for adaptive serious games using design science research methodology
Pistono, Alvaro
Framework
Adaptive
Serious games
Professional training
Learning outcomes
title_short Proposal of a framework for adaptive serious games using design science research methodology
title_full Proposal of a framework for adaptive serious games using design science research methodology
title_fullStr Proposal of a framework for adaptive serious games using design science research methodology
title_full_unstemmed Proposal of a framework for adaptive serious games using design science research methodology
title_sort Proposal of a framework for adaptive serious games using design science research methodology
author Pistono, Alvaro
author_facet Pistono, Alvaro
Santos, Arnaldo
Batista, Ricardo
author_role author
author2 Santos, Arnaldo
Batista, Ricardo
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Pistono, Alvaro
Santos, Arnaldo
Batista, Ricardo
dc.subject.por.fl_str_mv Framework
Adaptive
Serious games
Professional training
Learning outcomes
topic Framework
Adaptive
Serious games
Professional training
Learning outcomes
description Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.
publishDate 2023
dc.date.none.fl_str_mv 2023-06-23
2023-06-23T00:00:00Z
2025-01-02T15:27:29Z
dc.type.driver.fl_str_mv conference object
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url http://hdl.handle.net/10400.2/17069
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-989-33-4792-8
10.23919/CISTI58278.2023.10211476
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dc.publisher.none.fl_str_mv IEEE XPlore
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