An initial framework for adaptive serious games based on a systematic literature review
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2023 |
| Outros Autores: | , |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | http://hdl.handle.net/10400.2/17068 |
Resumo: | Serious Games have been used in professional training to increase employee engagement and improve the results of training initiatives. This work intends to investigate the influence of game elements, in adaptable Serious Games, according to the users' interactions, on the increase of engagement in the game itself and, as the main goal, on the learning results and the transfer of the acquired knowledge and practised skills to the daily work activities. Using the Design Science Research - DSR methodology, this study aims to develop a framework for the development and evaluation of Serious Games to improve the user experience, the learning outcomes, the transfer of knowledge to work situations, and the application of the skills practised in the game in real professional scenarios. This paper presents an initial Framework for Adaptive Serious Games derived from a systematic literature review. The next steps in this investigation are pointed out following the DSR methodology. |
| id |
RCAP_7435efca0f77e77c89d218baf98fd6af |
|---|---|
| oai_identifier_str |
oai:repositorioaberto.uab.pt:10400.2/17068 |
| network_acronym_str |
RCAP |
| network_name_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| repository_id_str |
https://opendoar.ac.uk/repository/7160 |
| spelling |
An initial framework for adaptive serious games based on a systematic literature reviewFrameworkAdaptiveSerious gamesProfessional trainingLearning outcomesSerious Games have been used in professional training to increase employee engagement and improve the results of training initiatives. This work intends to investigate the influence of game elements, in adaptable Serious Games, according to the users' interactions, on the increase of engagement in the game itself and, as the main goal, on the learning results and the transfer of the acquired knowledge and practised skills to the daily work activities. Using the Design Science Research - DSR methodology, this study aims to develop a framework for the development and evaluation of Serious Games to improve the user experience, the learning outcomes, the transfer of knowledge to work situations, and the application of the skills practised in the game in real professional scenarios. This paper presents an initial Framework for Adaptive Serious Games derived from a systematic literature review. The next steps in this investigation are pointed out following the DSR methodology.SpringerRepositório AbertoPistono, AlvaroSantos, ArnaldoBaptista, Ricardo2025-01-02T15:09:15Z2023-01-012023-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/17068eng978-3-031-22917-6 (Print)978-3-031-22918-3 (Online)10.1007/978-3-031-22918-3_18info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-25T01:48:16Zoai:repositorioaberto.uab.pt:10400.2/17068Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:02:53.230251Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
An initial framework for adaptive serious games based on a systematic literature review |
| title |
An initial framework for adaptive serious games based on a systematic literature review |
| spellingShingle |
An initial framework for adaptive serious games based on a systematic literature review Pistono, Alvaro Framework Adaptive Serious games Professional training Learning outcomes |
| title_short |
An initial framework for adaptive serious games based on a systematic literature review |
| title_full |
An initial framework for adaptive serious games based on a systematic literature review |
| title_fullStr |
An initial framework for adaptive serious games based on a systematic literature review |
| title_full_unstemmed |
An initial framework for adaptive serious games based on a systematic literature review |
| title_sort |
An initial framework for adaptive serious games based on a systematic literature review |
| author |
Pistono, Alvaro |
| author_facet |
Pistono, Alvaro Santos, Arnaldo Baptista, Ricardo |
| author_role |
author |
| author2 |
Santos, Arnaldo Baptista, Ricardo |
| author2_role |
author author |
| dc.contributor.none.fl_str_mv |
Repositório Aberto |
| dc.contributor.author.fl_str_mv |
Pistono, Alvaro Santos, Arnaldo Baptista, Ricardo |
| dc.subject.por.fl_str_mv |
Framework Adaptive Serious games Professional training Learning outcomes |
| topic |
Framework Adaptive Serious games Professional training Learning outcomes |
| description |
Serious Games have been used in professional training to increase employee engagement and improve the results of training initiatives. This work intends to investigate the influence of game elements, in adaptable Serious Games, according to the users' interactions, on the increase of engagement in the game itself and, as the main goal, on the learning results and the transfer of the acquired knowledge and practised skills to the daily work activities. Using the Design Science Research - DSR methodology, this study aims to develop a framework for the development and evaluation of Serious Games to improve the user experience, the learning outcomes, the transfer of knowledge to work situations, and the application of the skills practised in the game in real professional scenarios. This paper presents an initial Framework for Adaptive Serious Games derived from a systematic literature review. The next steps in this investigation are pointed out following the DSR methodology. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023-01-01 2023-01-01T00:00:00Z 2025-01-02T15:09:15Z |
| dc.type.driver.fl_str_mv |
conference object |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
| status_str |
publishedVersion |
| dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.2/17068 |
| url |
http://hdl.handle.net/10400.2/17068 |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
| dc.relation.none.fl_str_mv |
978-3-031-22917-6 (Print) 978-3-031-22918-3 (Online) 10.1007/978-3-031-22918-3_18 |
| dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
| eu_rights_str_mv |
openAccess |
| dc.format.none.fl_str_mv |
application/pdf |
| dc.publisher.none.fl_str_mv |
Springer |
| publisher.none.fl_str_mv |
Springer |
| dc.source.none.fl_str_mv |
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
| instname_str |
FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
| instacron_str |
RCAAP |
| institution |
RCAAP |
| reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| collection |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| repository.name.fl_str_mv |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
| repository.mail.fl_str_mv |
info@rcaap.pt |
| _version_ |
1833599049136078849 |