Implementação de game para tablet como mediador de ensino e aprendizagem do ciclo de vida das borboletas para crianças

Detalhes bibliográficos
Ano de defesa: 2020
Autor(a) principal: D'Oliveira, Patrícia Aparecida Brigola Vargas
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Tecnológica Federal do Paraná
Ponta Grossa
Brasil
Programa de Pós-Graduação em Ensino de Ciência e Tecnologia
UTFPR
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://repositorio.utfpr.edu.br/jspui/handle/1/5021
Resumo: The objective of this dissertation was to emphasize the contributions of mediation of a game for tablet with children. To this end, a game was designed and implemented in an attempt to contribute to the teaching-learning process on the subject “life cycle of butterflies” for science teaching mediated by technological resources. In addition, it also seeks to evaluate technological mediation as a tool for teaching science. From the initial bibliographic review, the theoretical bases for conducting the research were established. Methodologically, a theoretical review was carried out preceded by the elaboration of a game and strategies for its applicability in the classroom, with elementary school students. Then, the activity of observation and intervention with students was carried out, using the tablet, from a game about the life cycle of butterflies, as well as the considerations that led to their results. The mediation of scientific knowledge was made possible to students through the game, emphasized as an important teaching-learning tool. In the activity carried out, the students showed interest, attention and knowledge sharing, since, when passing the stage, they sought to help colleagues who were still at previous levels. In addition, through observation and subsequent analysis of drawings produced by students on the metamorphosis of the butterfly, the success of the activity was noticeable, proving the relevance of using games to mediate scientific knowledge in the school context.