Gamificação como estratégia pedagógica: uma experiência lúdico-educacional

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Santos, Augusto Calefo dos lattes
Orientador(a): Hardagh, Claudia Coelho lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Presbiteriana Mackenzie
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://dspace.mackenzie.br/handle/10899/25067
Resumo: The master's thesis of the Post-Graduate Program Education Art and Cultural History of the Mackenzie Presbyterian University is part of the Educator's Training for Interdisciplinarity research and research on educational methodologies called active methodologies, specifically Gamification. The action-research proposal is linked to extension projects for teacher training focused on active methodologies, specifically the Gamification methodology, which will be analyzed as a play-educational experience with the objective of enhancing learning and the dialogic relationship between students and teachers in basic education. The objective of gamify the process of teaching and learning, is related to the resignification of the act of teaching of the teacher and of learning of the student. The theoretical basis to justify the proposal of gamification active methodologies are traditional authors such as Vygotsky, Paulo Freire and researchers in the area of games and gamification. During the workshops the processes of teacher training and feedback of their actions with students were documented through journals, filming and analysis.