Gamificação em aulas de língua e literatura: uma experiência de incentivo à leitura e escrita a partir dos contos de Clarice Lispector

Detalhes bibliográficos
Ano de defesa: 2023
Autor(a) principal: Catarino, Maria Helena Rodas lattes
Orientador(a): Fianco, Francisco lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade de Passo Fundo
Programa de Pós-Graduação: Programa de Pós-Graduação em Letras
Departamento: Instituto de Filosofia e Ciências Humanas - IFCH
País: Brasil
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://tede.upf.br:8080/jspui/handle/tede/2530
Resumo: Research project linked to the Graduate Program in Letters at the University of Passo Fundo, in the research line of Reading and Reader Formation, with the theme “The appropriation of games in Language and Literature classes as a resource to assist in textual production and in the development of reading practice”, in order to present new tools, through DICTs, specifically gamification, for the development of more dynamic and attractive classes. The theoretical references of this research are based on the studies of renowned national and international authors, with the main ones being: Lévy (1999), Bacich & Moran (2018), Predolim (2020), Flora Alves (2015), Candido (2011), Margallo (2021), Ribeiro (2016), Santaella (2003), Cosson (2021) and Document of the National Common Curricular Base (BRASIL, 2018). In a qualitative approach, it was verified that there is a need for changes in our schools and that the path is the appropriation of TDICs in the teaching-learning process. As for the procedures, they were bibliographical, documental and action-research, having as corpora the selection of some short stories in the work Felicidade Clandestina by Clarice Lispector and, for the development of the reading process, the technological tools, Word Wall and Padlet. The result of this research revealed a remarkable engagement on the part of our students in all stages of the proposed challenges. They were actively involved in both game development and fanfic production, standing out especially for the progress achieved in writing and collaboration with each other