Esse Jogo É Uma História? Análise Da Construção Da Narrativa No Jogo Middle-Earth:Shadow Of Mordor Desenvolvido Com Base No Universo De J. R. R. Tolkien
Ano de defesa: | 2018 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de São Paulo (UNIFESP)
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Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://sucupira.capes.gov.br/sucupira/public/consultas/coleta/trabalhoConclusao/viewTrabalhoConclusao.jsf?popup=true&id_trabalho=6381668 https://repositorio.unifesp.br/handle/11600/52293 |
Resumo: | Narratives Have Been A Part Of Social Interactions Since Remote Times. Society Has Evolved And Suffered Changes In The Way People Communicate And Interact So Has The Way We Read Texts. Thus, This Research Delves Into The Development Of Narratives In Videogames, Exploring Different Aspects Of A Single Narrative Universe That, With The Collaboration Of The Reader/Player Gets New Life, New Possibilities Of Interpretations And New Meanings.The Purpose Of This Research Is To Investigate How The Construction Of The Narrative In The Game Middle Earth: Shadow Of Mordor (2014) Is Structured, Aiming At Understanding The Role The Player/Reader Plays In This Process. Besides, This Research Also Presents As Part Of Its Objectives The Analyses Of The Transposition Of The Mythologic Universe Of Tolkien And How The Use Of Space, Time And Characters Contribute For The Development Of A New Story That, In A Way, Becomes Part Of A Collection Of Tales And Legends Created By The Writer. |