Jogos computacionais no ensino técnico profissional do Instituto Federal Farroupilha: panorama e possibilidades

Detalhes bibliográficos
Ano de defesa: 2015
Autor(a) principal: Silva, André Hellvig da
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Santa Maria
BR
Educação
UFSM
Programa de Pós-Graduação em Tecnologias Educacionais em Rede
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://repositorio.ufsm.br/handle/1/10668
Resumo: This paper assumes that the student may be motivated to seek knowledge through various mechanisms, and many include the challenge and the joy of accomplishment as a strategy, which is known as a reward paradigm. This research aims to detect the current level of use of computer games as a tool for learning in vocational technical education at the Federal Institute Farroupilha (IF Farroupilha) and in a second step, analyze the potential unexplored games most cited on this. After submitting an online questionnaire to a group of teachers of IF Farroupilha, the information was analyzed, highlighting the three computer games most commonly used by them. The second part of relapsed analysis of the cognitive potential of, relating to, as a result, the characteristics of each of the analyzed games. The findings show that most teachers want to take games as an important tool in the learning process. However, point out difficulties in finding games that meet the needs related to the educational level in which they operate, indicating as necessary features to games the existence of mechanisms of adaptation to the level of knowledge shown by the user, collaborative environment, and multidisciplinary approach to content.