Cultura digital, mundo digital e pensamento computacional: uma abordagem de ensino por meio de atividades desplugadas nas séries iniciais do ensino fundamental
Ano de defesa: | 2020 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Santa Maria
Brasil Educação UFSM Programa de Pós-Graduação em Tecnologias Educacionais em Rede Centro de Educação |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | http://repositorio.ufsm.br/handle/1/21247 |
Resumo: | This study was developed within the scope of the Network Educational Technology Development Research Line of the Graduate Program in Educational Technologies in Network of the Federal University of Santa Maria. Computational Thinking is a fundamental skill for all, not only for computer scientists, because it develops the creative, critical and strategic human ability to use the foundations of Computing in the most diverse areas of knowledge. This dissertation has as its central theme the Development of Computational Thought through unplugged activities. In this sense, the objective of this research seeks to analyze how the development of Computational Thinking in the early childhood education in Elementary School can contribute to the teaching and learning processes mediated by unplugged activities. For data collection, we used filming, recording photos, and adapted the MEEGA+KIDS questionnaire, and from that evaluated the quality of the board game, having as final product is a set of lesson plans for early childhood education in Elementary School that enables Computational Thinking through unplugged activities. The results obtained were evidenced by a set of competencies proven through applied activities in which logical reasoning, cooperation, sociability, laterality, spatial orientation and socioemotional skills were developed, programming and coding. |