Detalhes bibliográficos
Ano de defesa: |
2020 |
Autor(a) principal: |
Barbosa, Valdenilson Santos |
Orientador(a): |
Santos, Laélia Pumilla Bôtelho Campos dos |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Não Informado pela instituição
|
Programa de Pós-Graduação: |
Pós-Graduação Profissional em Ensino de Física
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Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://ri.ufs.br/jspui/handle/riufs/15025
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Resumo: |
The teaching of physics in Brazilian schools has presented many problems, since it has been focused on teaching entrance exam contents with many reproductions of formulas, often applying traditional methodologies, whose teachers, holders of knowledge, aim to expose subjects for resolution of problems. In addition, physics has been presented far from students' daily lives, relating its concepts to complex applications that are difficult to understand. In the expectation of bringing the scientific world closer to the students, and in the search for an innovative methodology that provides an engagement linked to the interest of learning physics, we propose to use Gamification, through the mechanics of games, as a methodological strategy to promote learning and interaction among students. Thus, the objective of our Educational Product is to build a game for cell phones in order to promote the learning of concepts of Optics-Colors, using the dynamics of Gamification for students of the 2nd year of High School. |