Desenvolvimento do game educativo “Reinos da luz” sobre óptica-cores na estratégia de ensino de física

Detalhes bibliográficos
Ano de defesa: 2020
Autor(a) principal: Barbosa, Valdenilson Santos
Orientador(a): Santos, Laélia Pumilla Bôtelho Campos dos
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Pós-Graduação Profissional em Ensino de Física
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://ri.ufs.br/jspui/handle/riufs/15025
Resumo: The teaching of physics in Brazilian schools has presented many problems, since it has been focused on teaching entrance exam contents with many reproductions of formulas, often applying traditional methodologies, whose teachers, holders of knowledge, aim to expose subjects for resolution of problems. In addition, physics has been presented far from students' daily lives, relating its concepts to complex applications that are difficult to understand. In the expectation of bringing the scientific world closer to the students, and in the search for an innovative methodology that provides an engagement linked to the interest of learning physics, we propose to use Gamification, through the mechanics of games, as a methodological strategy to promote learning and interaction among students. Thus, the objective of our Educational Product is to build a game for cell phones in order to promote the learning of concepts of Optics-Colors, using the dynamics of Gamification for students of the 2nd year of High School.