Proposta de desenvolvimento de jogo em libras utilizando o avatar infantil Guga do Vlibras como instrumento educacional para crianças surdas do ensino fundamental I

Detalhes bibliográficos
Ano de defesa: 2023
Autor(a) principal: Silva, Everton de Lima
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal da Paraíba
Brasil
Informática
Programa de Pós-Graduação em Computação, Comunicação e Artes
UFPB
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufpb.br/jspui/handle/123456789/30243
Resumo: The initial situation of deaf people's education is built from the collective subjection of deaf people The initial situation of Deaf people's education is built on the collective subjection of Deaf people to the dominant language of hearing people. However, legal apparatuses, in the face of linguistic studies surrounding this language, contributed to Libras to be recognized as a language in Brazil nowadays. In contrast to this reality, it is common to find Deaf children entering school environments without fluency and/or acquisition in their first language, which represents a challenge to be overcome in school spaces as this language represents the key to their comprehension of the world. Thus, the methodology adopted for this research is a qualitative approach and proposes to contribute to the education of deaf people by creating a game in Libras. To achieve our objectives, we used videos, the Means of Transportation game in Libras, two surveys: one for the teachers and the other survey for the students to generate the data, which took place in a public school in the city of João Pessoa, PB. Two Deaf children, a hearing Libras teacher and two Deaf teachers had participated in the research. The results obtained demonstrate that the interactive game in Libras using the Guga avatar from Vlibras represents a viable way to effectively contribute to the education of Deaf children in our country in the face of the visual linguistic nature of users and the shortage of similar games.