Gênero e educação : as representações do feminino na animação “Hora de Aventura”
Ano de defesa: | 2019 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Mato Grosso
Brasil Instituto de Ciências Humanas e Sociais (ICHS) – Rondonópolis UFMT CUR - Rondonopólis Programa de Pós-Graduação em Educação - Rondonópolis |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | http://ri.ufmt.br/handle/1/4035 |
Resumo: | The present research analyzes the representations of the feminine in the american animation "Adventure Time" (2010), being this the source of research created by animator Pendleton Ward, directed by Larry Leichliter, produced by the studios Cartoon Network Studios and Frederator Studios. The animation is displayed on the television channel Cartoon Network™, closing production in 2018 and totaling 10 seasons. For the research, the first season and the two characters Bubblegum Princess and Lumpy Space Princess, as research object, to be analyzed from some plans and scenes. The narrative of animation is about the protagonists Finn and Jake, respectively a boy and his dog, who adventure by the "Land of Ooo", postapocalyptic scenario that is divided in several kingdoms. Most of female representations are princesses of these different realms, therefore, how they are constructed and what senses they may have for the narrative are the focus of research. Because it is a media product, the animation is based on cultural studies, reflecting on the relationship between culture and media as pedagogical tools. The study points to "Adventure Time" differences of femininity between the princesses, presenting elements that subvert the classic representations of princesses, like those created and consecrated by Disney studios, while frail women who dream of getting married and having a life with a "happy ending". However, it is also possible to realize reproductions of stereotypes at some point in the narrative and reflect to what extent the representations analyzed here are subverting or retaining the classical idea of what it is to be a princess in animation. For this, the research is not limited only to narrative and context of production, but it is emphasized the role of the language in the animation and the and the assembly of plans and scenes that can contribute to the affirmations of the senses built. In the conclusion, the analyzes of the animations are pointed out, especially because they are not innocently constructed, even when they are media product for the purpose of entertainment for children and youth. Therefore, we consider it important to analyze these sources that carry multiple meanings and representations of certain social groups acting as a form of pedagogy aimed at a specific audience. |