Fanfiction e práticas de letramentos na internet

Detalhes bibliográficos
Ano de defesa: 2014
Autor(a) principal: Alves, Elizabeth Conceição de Almeida
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Mato Grosso
Brasil
Instituto de Linguagens (IL)
UFMT CUC - Cuiabá
Programa de Pós-Graduação em Estudos de Linguagem
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://ri.ufmt.br/handle/1/325
Resumo: We live currently in a virtualized world where media and digital media have been part of the experience of young people and adolescents. These users have used the internet to play games, participate in chat chats and to create stories. Considering this scenario, this paper aims to investigate how adolescents are writing in the digital environment by participating in on-line communities, such as Fanfiction. Researches are based in theoretical studies of literacy (STREET, 1984, COPE; KALANTZIS, 2000, LANKSHEAR; KNOBEL, 2005, MENEZES DE SOUSA; MONTE MÓR, 2006, SOARES, 2006, TAKAKI, 2012), new literacies (LANKSHEAR; KNOBEL, 2007, LOPES, 2010), and multiliteracies (ROJO, 2012, 2013). On the concept of participatory culture(CHARTIER, 2009; JENKINS, 2009; SANTAELLA, 2007). Regarding the fanfiction (JENKINS, 2009; VARGAS, 2005). This research questions that drove this study: 1) What meanings do teens give in relation to the writing in digital context? 2) How unfolds in the process of writing fanfiction? The interpretive approach was adopted research methodology with analysis of dialogues generated through interviews with the participants (BORTONI-RICARDO, 2009, FLICK, 2009). From the recurring themes and categories analyzed, the results could signal that the process of writing in the digital environment is composed of, collaborative dynamically permeated by affective and mediated screen values.