Detalhes bibliográficos
Ano de defesa: |
2015 |
Autor(a) principal: |
Cruz, Allan Kássio Beckman Soares da
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Orientador(a): |
SOARES NETO, Carlos de Salles
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Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Federal do Maranhão
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Programa de Pós-Graduação: |
PROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN/CCET
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Departamento: |
DESIGN DE PRODUTOS
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País: |
BR
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
http://tedebc.ufma.br:8080/jspui/handle/tede/643
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Resumo: |
In recent years within the emerged game development tools and methodologies that try define, practical and theoretically, the practices for the creative process of game design (SALEN; ZIMMERMAN, 2012). These tools and methodologies often xclude and end up to be more difficult the job of game designer. Factors such as playful interaction,rules and culture are relevant to the development of a good game. This master s thesis uses as a study object the board games and aims to create a set of heuristics that are able to assess the rules of any board game. To achieve this goal was established a methodology that trasnform the rule of these games in an interaction model that can be evaluated by computer systems assessment methodologies as the heuristics of Nielsen (1994). Originally the Nielsen heuristics have been proposed and developed for sability evaluation in computer systems interfaces. We proposes an analysis and redesign in order to specialize these heuristics to use in the evaluation rules of board games. Heuristics pass through redesign process from literature, considerations and models generated on the rules found in each tested game, and analysis of existing rules in these games through inspection method using heuristics Nielsen (1994). The results indicate the viability of using generated heuristics for the evaluating of usability of the board games rules. |