Detalhes bibliográficos
Ano de defesa: |
2016 |
Autor(a) principal: |
Custódio, José Antonio Loures
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Orientador(a): |
Franco, Edgar Silveira |
Banca de defesa: |
Franco, Edgar Silveira,
Andraus, Gazy,
Berardo, Rosa Maria,
Silva, Ademir Luiz da,
Silva, Thiago Fernando Sant'Anna e |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Federal de Goiás
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Programa de Pós-Graduação: |
Programa de Pós-graduação em Arte e Cultura Visual (FAV)
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Departamento: |
Faculdade de Artes Visuais - FAV (RG)
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
http://repositorio.bc.ufg.br/tede/handle/tede/5921
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Resumo: |
Board games are cultural reflexes, born as religious and mythological rites, took up the entertainment object condition, and finally, were subverted and transformed into an art form. This theoretical and practical character dissertation investigates this last stage, and research artists and works of analog gamearte aiming to understand the creative process behind the art of board games, still little explored field. This research presents a pioneer, because there are no studies on the game boards through art in Brazil. The first categorization of Brazilian board games that belong to the gamearte settings. It is also proposed to present the relevance and persistence of analog game in a digital contemporaneity. These investigations serve as a reflective theoretical framework for the simultaneous development of poetic practice this research, an authorial artistic board game. |