Detalhes bibliográficos
Ano de defesa: |
2019 |
Autor(a) principal: |
ALVES, Larissa Karla Reis Sá
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Orientador(a): |
OBREGON, Rosane de Fátima Antunes
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Banca de defesa: |
OBREGON, Rosane de Fátima Antunes
,
FURTADO, Cássia Cordeiro
,
ZANDOMENEGHI, Ana Lúcia Alexandre de Oliveira
,
ULBRICHT, Vânia Ribas
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Federal do Maranhão
|
Programa de Pós-Graduação: |
PROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN/CCET
|
Departamento: |
COORDENAÇÃO DO CURSO DE CIÊNCIA E TECNOLOGIA/CCET
|
País: |
Brasil
|
Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tedebc.ufma.br/jspui/handle/tede/2956
|
Resumo: |
Games, digital games, are a popular form of entertainment among audiences of all ages. Brazil is the main gaming market in Latin America and thirteenth in the world ranking. With the expansion of games, emerged a new strand based on entertainment, called "serious games" that are intended to aid in learning or relearning in various areas such as linguistics, space, body-kinesthetic, rehabilitation of people, business training, among others. In this context, the present research, of a qualitative nature, with a descriptive-exploratory character, aimed to propose recommendations for structuring the graphic elements of the design in digital objects for motor rehabilitation of people with post-stroke sequelae. To do so, the methodology presents the identification and mapping of design elements in two gamut objects: D2R3D and Motion Rehab. Additionally, the research describes the perception of designers in the analysis of the objects under study. Based on the methodological procedure it was possible to create a set of 16 (sixteen) recommendations to guide the structuring of the graphic elements of the design in gamified digital objects. |