Detalhes bibliográficos
Ano de defesa: |
2021 |
Autor(a) principal: |
Marques, Geovane Umbelino
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Orientador(a): |
Badan, Rosane Costa
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Banca de defesa: |
Badan, Rosane Costa,
Mahler, Christine Ramos,
Ramos, Rubem Borges Teixeira |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Federal de Goiás
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Programa de Pós-Graduação: |
Programa de Pós-graduação em Projeto e Cidade (FAV)
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Departamento: |
Faculdade de Artes Visuais - FAV (RG)
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
http://repositorio.bc.ufg.br/tede/handle/tede/11696
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Resumo: |
The art of storytelling through drawings arranged in sequence has always been linked to architecture throughout history. Through publications and researches that study these relationships between the two arts since prehistory and through reading contemporary comics, it is noticed that there are different ways of representing an urban environment in comics. This research discusses the different types of representation of human environments in the context of comics, seeking to relate them to the issues present in the architecture and urbanism theoretical field, such as the study of drawing, the recognition of architectural styles, the instigation of utopian thought, among others. To investigate these perceptions, the research occurs in an exploratory and descriptive way. Exploratory because it investigates how architecture and comics influence each other, and descriptive because it tries to describe the author's (in other words, the comic artist's) perceptions found during the assimilation of these two arts. For such approaches, the methodological process is composed of bibliographic survey, theoretical foundation, analysis of the most relevant comics in relation to the theoretical field of architecture, data systematization and indication of results. The expectation is to verify if the comic books really present themselves as a tool for understanding some theoretical approaches of architecture and urbanism, and if the representations of urban environments in the comics can help in the development of the critical thinking of architects and urban planners. This research can contribute to the strengthening of comics as ninth art, demonstrating that the graphic narratives go far beyond the niche of pop culture superheroes and villains. Thus, in an attempt to attenuate the distrust of those who consider the comic as a simple medium of shallow entertainment, the work will also contribute to the perception that the relationships between comics and architecture move across wider fields. |