Enhancing orientation and mobility skills for persons with visual impairments through VR games: introducing the EdKit unity package

Detalhes bibliográficos
Ano de defesa: 2024
Autor(a) principal: Moraes Júnior, José Martônio Lopes de
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: eng
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
RV
VR
Link de acesso: http://repositorio.ufc.br/handle/riufc/79721
Resumo: The integration of digital technologies, particularly Virtual Reality (VR) games, into Orientation and Mobility (OM) training, has shown significant potential to improve the rehabilitation process for People with Visual Impairments (PVI). These technologies offer immersive and interactive experiences that can foster greater autonomy and independence. However, VR games specifically designed for OM training are currently limited, and tools or code libraries to support their development are also scarce. To address this gap, this work presents ‘EdKit’, a custom Unity package that combines gestures, multimodal feedback and in-game analytics to help integrate Left-Right Discrimination concepts into VR games for PVI. EdKit also supports OM analytics, which can be used to enhance the educational experience for both students and instructors. This package was also used to create three minigames in order to fill the gaps in its feature set. Overall, developers had a positive reception for EdKit, agreeing that it is a package that makes implementation easier and more legible. However, the evaluation also revealed that EdKit is a package with a challenging initial learning curve. Participants suggested that this could be mitigated by providing more code examples, learning resources, and implementing designer-friendly workflows.