Detalhes bibliográficos
Ano de defesa: |
2010 |
Autor(a) principal: |
Barros, Edson Carlos de
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Orientador(a): |
Rolnik, Suely Belinha |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Tese
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
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Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Psicologia: Psicologia Clínica
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Departamento: |
Psicologia
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País: |
BR
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/14946
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Resumo: |
Carry out the 3D modeling a of fourth generation mulatto dogs through the cross breeding of six races and make it exists within VR, that is the aim of the Mulatto Dog s Project. In order to get to this object, we will used techniques of simulation and Artificial Life that permit the uses of a gene algorism metaphor in order to optimize, from an initial formula, the hybridizing which correlate specific genes to specific phenotypes. The choice of a fourth generation product as a model of reproduction, emphasized an interest thinking it as a construction field and manipulation of the mulatto model such as a scramble blood field and scramble physical and behavioral features, mixing and dissolving specific norms. The creation of Virtual character need the simulation of coherent and suffiently realistic behaviors. These behaviors have to reproduce the way a dog act , being convincing and interesting to satisfy the observer point of view. To achieve these objectives, on one side one need that this character interact with the human being, and on the other side, the character behavior have to evolve in order to simulate training. The Mulatto dog s specific problems increase the dimensions of the hybridists and the relation between generations. At this level on the process, we have conceived and made an application of canine crossing together link with the project site CAOMULATO 2.0, in order to give a visibility to it and which is develop with the development of the Mulatto dog, that is details from the mode in which the computer represents the dog model. The site functions as a working instructions notice. I as an interface of the project attempt to translate the visibility of this dog generating process and I make sure that exist partnerships to its accomplishment. Art as a bet shapes the artist as a conversion tool, a connecting agent or a mediator between systems and languages, from fictive to digital we are interactive apparatus drawing out and accessing virtual and other materiality. The feeling is given in this procedural elaboration of the experimentation depending totally of the operational use of the idea, emphasizing the process as activities of the mutations of the artist. With forward, backward and sedimentation |