Detalhes bibliográficos
Ano de defesa: |
2010 |
Autor(a) principal: |
Petry, Arlete dos Santos
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Orientador(a): |
Santaella, Lucia |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Tese
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
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Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Comunicação e Semiótica
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Departamento: |
Comunicação
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País: |
BR
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/5323
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Resumo: |
This research work analyses the concept of Spiel (play) as a requirement for authorship and knowledge production in general and the field of communication in particular. It departs from the building up of the concept of play as developed by the occidental philosophy concerning with that issue and systematizes the conceptual-theoretical relations with the Lacanian psychoanalysis. It develops, from a historical point of view, the authorship concept in its institutional settings and in the aspects preceding the own figure of the author. It argues for conceptualizing authorship and author beyond its institutional aspects as a decision act related to a certain standpoint taken by the subject, which stems from a pre-recognition of the author s standpoint. From these assumptions, it conceives and puts forward as its fundamental structure that of the playing and sets it up as a condition for authorship. It promotes the link between the authorship and the knowledge production, aiming at understanding the characteristics which associate both of them to the concept of play, reflecting mainly, in accordance with the Peircean thought, on knowledge production as a natural consequence of a method which starts with a special play called abduction. Parallel to the theoretical investigation and departing from the idea that the definitions of the concepts of play and authorship can direct the understanding of the process of navigation and production in the hypermediatic language, this research analysed academic hypermediatic productions, as well as yielded a digital game. This game makes part of the research as a methodological corollary of the translation activity in digital language on the researched object and the written verbal text of the investigation carried out. As such, it is to be understood as a pragmaticist reflection laboratory aiming at the hypermediatic language. The authorship and the knowledge production get to the concept of play in action at the field of games. This research allows structuring a documental and interactive basis which enables answering how knowledge production in digital language takes place, pointing out the presence of the play characteristics and postulating that hypermedia, in its perspective concerning digital games, can constitute a communicative language which favors the re-dimension of the concept of authorship and the production of knowledge |