Os jogos digitais no contexto clínico Junguiano

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Polcino, Marcos Daniel Grassmann lattes
Orientador(a): Faria, Durval Luiz de
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Psicologia: Psicologia Clínica
Departamento: Faculdade de Ciências Humanas e da Saúde
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/22100
Resumo: Taking into account the increasing presence of digital games in contemporary everyday life and the potential it has to impact the individuals that consume it, this work intends to identify the ways in which digital games become present in Jungian therapy. To this end, we explore the conceptualization of digital games, its aspects that are related to games with rules, its narrative characteristics, as well as a brief note on the question of dependence on digital games. The methodology used was qualitative, through semi-structured interviews with eight Jungian therapists that work with child therapy. The data obtained was organized in two thematic groups. In the first group, the context in which the therapy occurs and in the second group the forms of clinical work adopted by the participants were emphasized considering also the influence of this entourage on the clinic. It was possible to understand the digital games as elicitor of the symbolic function to the psyche as well as the fact that this symbolic potential acts on patients, therapists and, also, in the entire social context that surrounds the analytical encounter