Detalhes bibliográficos
Ano de defesa: |
2020 |
Autor(a) principal: |
Marques, Thiago Rafael Ferreira |
Orientador(a): |
Veludo-de-Oliveira, Tania |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Tese
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
eng |
Instituição de defesa: |
Não Informado pela instituição
|
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Link de acesso: |
https://hdl.handle.net/10438/29740
|
Resumo: |
Although playing online games is an increasingly common experience in the daily lives of young people and teenagers, playing online excessively may lead to serious symptoms (Chiu, Lee & Huang, 2004). Regarding the consequences of this phenomenon for consumers, there is a clear need to seek an understanding of the motivations of the excessive behavior, so that this knowledge supports the development of new strategies to avoid abusive consumption (Kuss & Griffiths, 2012). Aiming this goal, three studies are presented. The first article, a qualitative videography, aims to further expand the understanding of how fans of esports become devotees through sacralization processes. The second article, also a qualitative videography, offers further insight into the elements that composes the esports addiction, specially related to antecedents and consequents of the abusive behavior. The third article, a quantitative SEM-PLS based work, aims to deepen the understanding of fan devotion and their relationship to abusive consumption behavior in electronic games. The combination of those works expands the knowledge constructed in previous works related to devotion and gaming addiction, directly contributing to the demand for new studies to deepen the complex relationships established in the esports context (Seo, 2013). |