Detalhes bibliográficos
Ano de defesa: |
2021 |
Autor(a) principal: |
Carvalho Neto, Eduardo José de
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Orientador(a): |
Abreu, Leonardo Marques
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Banca de defesa: |
Jesus, Diego Santos Vieira de,
Paz, André Fernandes da |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Escola Superior de Propaganda e Marketing
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Programa de Pós-Graduação: |
Programa de Mestrado Profissional em Gestão da Economia Criativa
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Departamento: |
ESPM::Pós-Graduação Stricto Sensu
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
http://tede2.espm.br/handle/tede/590
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Resumo: |
The present work aims to develop a digital interactive experience to showcase how important cultural policies are, focusing on creative goods and services in Rio de Janeiro. This research emphasizes the application of the IRIS+ methodology, a part of the IRIS+ experience of the Museum of Tomorrow. This endeavour intends to collect information that aids the storytelling of a new prototype. During the study journey, the author carried out a literature review on the creative economy, culture, cultural policies, design thinking, and gamification. In the methodology chapter, a survey was conducted on the perception of carioca people related to cultural goods and services in Rio de Janeiro. Besides this, a prototype of a new experience was developed and tested. According to this research, the results can support investments in the creative economy sector of Rio de Janeiro |