Análise da estrutura narrativa e regimes de interação em Assassin’s Creed Revelations

Detalhes bibliográficos
Ano de defesa: 2016
Autor(a) principal: Barbosa, Jéssica de Amorim
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade de Franca
Brasil
Pós-Graduação
Programa de Mestrado em Linguística
UNIFRAN
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.cruzeirodosul.edu.br/handle/123456789/675
Resumo: This research aims to analyze the interaction schemes of the game Assassin's Creed Revelations through the intersection of social semiotics theoretical assumptions and the analysis model of the Greimasian generative route. Because it is a digital document, that shows a more dynamic content, immersive and that allows different forms of interaction, we decided to investigate how the production and meaning apprehension in a narrative that is built into acts, in this case, into the act of playing, happens. Based on the precepts of French semiotics, on the studies by authors such as Fiorin (2005), Bertrand (2003) and Landowski (2014), our research seeks to understand how a complex audiovisual narrative produces its effects of meaning and maintains the enunciate player’s adhesion, assuming that the construction of meaning occurs through interaction. We studied through literature surveys and game practice, the point of view of enunciation strategies used by the enunciator that establish the adhesion contracts with the enunciatee-players in order to understand how the game narrative is built on the "here and now " game route.