A construção de jogos digitais como forma de promover a interdisciplinaridade
Ano de defesa: | 2020 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Cruzeiro do Sul
Brasil Programa de Pós graduação de Mestrado Profissional em Ensino de Ciências e Matemática Cruzeiro do Sul |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.cruzeirodosul.edu.br/handle/123456789/809 |
Resumo: | This dissertation is an intervention research that deals with Interdisciplinarity, where we resort to a historical investigation about the emergence of this method, and later, aligning our thinking with the concepts and definitions presented, mainly, by Japiassú (1976) and Fazenda (1979, 1994, 1998, 2001), we could verify if these same definitions can now be found in the official documents that dictate the direction of our country's Education. Aware that Education must accompany global technological evolution, we support through Silveira (2016) and Angotti & Auth (2011), the use of technologies as a way to promote interdisciplinary teaching in schools. Given this fact, this qualitative research aims to verify, through an intervention, whether it is possible to employ strategies and tools aimed at the development of games as a way to promote Interdisciplinary teaching through constructivist design, aligned with the development of computational thinking. Using tools for the construction of mind maps, it is expected that students of the 9th grade can develop interdisciplinary thinking through the process of creating Digital Games, and for this, topics that help them in this process are approached. Scratch, the characteristics that classify an Educational Game and the concepts of Constructivist Design to be applied in the elaborated project. |