PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.

Bibliographic Details
Main Author: BEATRIZ LIMA PEREIRA
Publication Date: 2025
Format: Bachelor thesis
Language: por
Source: Repositório Institucional da UFMS
Download full: https://repositorio.ufms.br/handle/123456789/12266
Summary: The recent inclusion of Computing in Brazil's national curriculum (BNCC) has created a demand for pedagogical resources that integrate Computational Thinking (CT) with other subjects. However, developing effective educational games for this purpose remains a significant challenge. This paper addresses this challenge through a case study that reports and analyzes the conception, development, and validation process of the educational game Pantanal Quest. The methodology combined Software Engineering practices, such as agile development, with a Co-design approach involving public school Biology teachers as domain experts. The game's validation was conducted with 66 elementary school students, using the MEEGA+ model and direct observation. The evaluation results indicate high acceptance of the game regarding its aesthetics and perceived learning. The analysis also identified crucial points for improvement, such as the need to enhance initial tutorials, and validated the effectiveness of the co-design process in ensuring the pedagogical and scientific relevance of the content. We conclude that Pantanal Quest holds great potential as an interdisciplinary teaching tool. The main contribution of this work, however, lies in the detailed documentation of a participatory development methodology that can serve as a reference for future educational technology projects.
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spelling 2025-07-15T12:41:04Z2025-07-15T12:41:04Z2025https://repositorio.ufms.br/handle/123456789/12266The recent inclusion of Computing in Brazil's national curriculum (BNCC) has created a demand for pedagogical resources that integrate Computational Thinking (CT) with other subjects. However, developing effective educational games for this purpose remains a significant challenge. This paper addresses this challenge through a case study that reports and analyzes the conception, development, and validation process of the educational game Pantanal Quest. The methodology combined Software Engineering practices, such as agile development, with a Co-design approach involving public school Biology teachers as domain experts. The game's validation was conducted with 66 elementary school students, using the MEEGA+ model and direct observation. The evaluation results indicate high acceptance of the game regarding its aesthetics and perceived learning. The analysis also identified crucial points for improvement, such as the need to enhance initial tutorials, and validated the effectiveness of the co-design process in ensuring the pedagogical and scientific relevance of the content. We conclude that Pantanal Quest holds great potential as an interdisciplinary teaching tool. The main contribution of this work, however, lies in the detailed documentation of a participatory development methodology that can serve as a reference for future educational technology projects.A recente inclusão da Computação na Educação Básica brasileira, norteada pela BNCC, gerou uma demanda por recursos pedagógicos que integrem o Pensamento Computacional (PC) a outras disciplinas. Contudo, o desenvolvimento de jogos educacionais eficazes para este fim representa um desafio de design significativo. Este trabalho aborda esse desafio por meio de um estudo de caso que relata e analisa o processo de concepção, desenvolvimento e validação do jogo Pantanal Quest. A metodologia articulou práticas de Engenharia de Software, como o desenvolvimento ágil, com a abordagem de Co-design, envolvendo professores de Biologia como especialistas de domínio. A validação do jogo foi realizada com 66 estudantes do Ensino Fundamental, utilizando o modelo MEEGA+ e observação direta. Os resultados da avaliação indicam alta aceitação do jogo em termos de estética e aprendizagem percebida. A análise também identificou pontos cruciais de melhoria, como a necessidade de aprimorar os tutoriais iniciais, e validou a eficácia do processo de co-design para garantir a relevância pedagógica do conteúdo. Conclui-se que o Pantanal Quest é uma ferramenta com grande potencial para o ensino interdisciplinar, e que a principal contribuição deste trabalho reside na documentação de uma metodologia de desenvolvimento participativo que pode servir como referência para futuros projetos de tecnologia educacional.Fundação Universidade Federal de Mato Grosso do SulUFMSEngenharia / Tecnologiapensamento computacionalPantanalprogramação em blocosPantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisESTEIC JANAINA SANTOS BATISTABEATRIZ LIMA PEREIRAinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da UFMSinstname:Universidade Federal de Mato Grosso do Sul (UFMS)instacron:UFMSORIGINAL24729.pdf24729.pdfapplication/pdf7319601https://repositorio.ufms.br/bitstream/123456789/12266/-1/24729.pdffc41e438274e23c3d2b983c33b01de0fMD5-1123456789/122662025-07-15 08:41:05.109oai:repositorio.ufms.br:123456789/12266Repositório InstitucionalPUBhttps://repositorio.ufms.br/oai/requestri.prograd@ufms.bropendoar:21242025-07-15T12:41:05Repositório Institucional da UFMS - Universidade Federal de Mato Grosso do Sul (UFMS)false
dc.title.pt_BR.fl_str_mv PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.
title PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.
spellingShingle PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.
BEATRIZ LIMA PEREIRA
pensamento computacional
Pantanal
programação em blocos
Engenharia / Tecnologia
title_short PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.
title_full PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.
title_fullStr PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.
title_full_unstemmed PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.
title_sort PantanalQuest: Integrando o Ensino de Biomas e o Pensamento Computacional.
author BEATRIZ LIMA PEREIRA
author_facet BEATRIZ LIMA PEREIRA
author_role author
dc.contributor.advisor1.fl_str_mv ESTEIC JANAINA SANTOS BATISTA
dc.contributor.author.fl_str_mv BEATRIZ LIMA PEREIRA
contributor_str_mv ESTEIC JANAINA SANTOS BATISTA
dc.subject.por.fl_str_mv pensamento computacional
Pantanal
programação em blocos
topic pensamento computacional
Pantanal
programação em blocos
Engenharia / Tecnologia
dc.subject.classification.pt_BR.fl_str_mv Engenharia / Tecnologia
description The recent inclusion of Computing in Brazil's national curriculum (BNCC) has created a demand for pedagogical resources that integrate Computational Thinking (CT) with other subjects. However, developing effective educational games for this purpose remains a significant challenge. This paper addresses this challenge through a case study that reports and analyzes the conception, development, and validation process of the educational game Pantanal Quest. The methodology combined Software Engineering practices, such as agile development, with a Co-design approach involving public school Biology teachers as domain experts. The game's validation was conducted with 66 elementary school students, using the MEEGA+ model and direct observation. The evaluation results indicate high acceptance of the game regarding its aesthetics and perceived learning. The analysis also identified crucial points for improvement, such as the need to enhance initial tutorials, and validated the effectiveness of the co-design process in ensuring the pedagogical and scientific relevance of the content. We conclude that Pantanal Quest holds great potential as an interdisciplinary teaching tool. The main contribution of this work, however, lies in the detailed documentation of a participatory development methodology that can serve as a reference for future educational technology projects.
publishDate 2025
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