Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education
Autor(a) principal: | |
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Data de Publicação: | 2024 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://journals-sol.sbc.org.br/index.php/jis/article/view/4083 |
Resumo: | This research explores the fertile intersection of narrative, gamification, and education, focusing on user experience (UX). Addressing a critical gap in the literature, we developed and validated a Narrative Gamification Framework for Education. The framework provides educators with tangible guidelines to gamify their lessons, emphasizing the content’s gameful transformation rather than the environment. The research contributes novel insights and practical tools to the fields of Human-Computer Interaction (HCI) and UX, with implications for the broader context of education. Our findings set the stage for future research, including an ongoing initiative to adapt the framework to engage teachers in a journey of recognition and learning. |
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Journal on Interactive Systems |
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Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for EducationGamificationVirtual learning environmentsNarrativeUser experiencePersonalizationFrameworkThis research explores the fertile intersection of narrative, gamification, and education, focusing on user experience (UX). Addressing a critical gap in the literature, we developed and validated a Narrative Gamification Framework for Education. The framework provides educators with tangible guidelines to gamify their lessons, emphasizing the content’s gameful transformation rather than the environment. The research contributes novel insights and practical tools to the fields of Human-Computer Interaction (HCI) and UX, with implications for the broader context of education. Our findings set the stage for future research, including an ongoing initiative to adapt the framework to engage teachers in a journey of recognition and learning.Brazilian Computer Society2024-05-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://journals-sol.sbc.org.br/index.php/jis/article/view/408310.5753/jis.2024.4083Journal of Interactive Systems; v. 15 n. 1 (2024); 478-489Journal on Interactive Systems; Vol. 15 No. 1 (2024); 478-4892763-771910.5753/jis.2024reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://journals-sol.sbc.org.br/index.php/jis/article/view/4083/2685Copyright (c) 2024 Paula Palomino, Seiji Isotanihttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPalomino, PaulaIsotani, Seiji2024-05-22T01:05:29Zoai:journals-sol.sbc.org.br:article/4083Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2025-01-10T10:08:22.120302Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education |
title |
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education |
spellingShingle |
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education Palomino, Paula Gamification Virtual learning environments Narrative User experience Personalization Framework |
title_short |
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education |
title_full |
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education |
title_fullStr |
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education |
title_full_unstemmed |
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education |
title_sort |
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education |
author |
Palomino, Paula |
author_facet |
Palomino, Paula Isotani, Seiji |
author_role |
author |
author2 |
Isotani, Seiji |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Palomino, Paula Isotani, Seiji |
dc.subject.por.fl_str_mv |
Gamification Virtual learning environments Narrative User experience Personalization Framework |
topic |
Gamification Virtual learning environments Narrative User experience Personalization Framework |
description |
This research explores the fertile intersection of narrative, gamification, and education, focusing on user experience (UX). Addressing a critical gap in the literature, we developed and validated a Narrative Gamification Framework for Education. The framework provides educators with tangible guidelines to gamify their lessons, emphasizing the content’s gameful transformation rather than the environment. The research contributes novel insights and practical tools to the fields of Human-Computer Interaction (HCI) and UX, with implications for the broader context of education. Our findings set the stage for future research, including an ongoing initiative to adapt the framework to engage teachers in a journey of recognition and learning. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-05-27 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://journals-sol.sbc.org.br/index.php/jis/article/view/4083 10.5753/jis.2024.4083 |
url |
https://journals-sol.sbc.org.br/index.php/jis/article/view/4083 |
identifier_str_mv |
10.5753/jis.2024.4083 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://journals-sol.sbc.org.br/index.php/jis/article/view/4083/2685 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2024 Paula Palomino, Seiji Isotani http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2024 Paula Palomino, Seiji Isotani http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 15 n. 1 (2024); 478-489 Journal on Interactive Systems; Vol. 15 No. 1 (2024); 478-489 2763-7719 10.5753/jis.2024 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1832105893846581248 |