Elements of gamification in virtual learning environments: a systematic review
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2018 |
| Outros Autores: | , , , |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | http://hdl.handle.net/10198/16442 |
Resumo: | Information technologies have introduced several changes in teaching and learning environments. In this scenario, the gamification technique emerges as a promissing approach, considering the impact on the students’ motivation and appealing to their participation. This paper describes a systematic review addressing gamification in virtual learning environments (VLE), presenting an overview on how gamification has been applied in these scenarios. This review was based on papers published in highly scored journals in the field of computers in education. The papers were selected according to the gamification theme, and the content was analyzed and a state of the art built, according to the retrieved qualitative data. The results seem to reveal that there are significant gains derived from the adoption of gamification in VLE. However, some gains are not unanimous and it depends on how the elements are applied. This paper also suggests a basis for future work aiming at applying gamification in a VLE. |
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Elements of gamification in virtual learning environments: a systematic reviewGamificationVirtual learning environmentsSystematic reviewInformation technologies have introduced several changes in teaching and learning environments. In this scenario, the gamification technique emerges as a promissing approach, considering the impact on the students’ motivation and appealing to their participation. This paper describes a systematic review addressing gamification in virtual learning environments (VLE), presenting an overview on how gamification has been applied in these scenarios. This review was based on papers published in highly scored journals in the field of computers in education. The papers were selected according to the gamification theme, and the content was analyzed and a state of the art built, according to the retrieved qualitative data. The results seem to reveal that there are significant gains derived from the adoption of gamification in VLE. However, some gains are not unanimous and it depends on how the elements are applied. This paper also suggests a basis for future work aiming at applying gamification in a VLE.Biblioteca Digital do IPBTenório, Marcos MincovReinaldo, FranciscoGóis, Lourival Aparecido deLopes, Rui PedroSantos Júnior, Guataçara2018-03-20T15:38:40Z20182018-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10198/16442engTenório, Marcos Mincov; Reinaldo, Francisco Antonio Fernandes; Góis, Lourival Aparecido; Lopes, Rui Pedro; dos Santos Junior, Guataçara (2018). Elements of gamification in virtual learning environments. In 20th International Conference on Interactive Collaborative Learning. Budapest, Hungary. 716, p. 86-96. ISBN 978-3-319-73204-610.1007/978-3-319-73204-6_12info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-25T12:06:23Zoai:bibliotecadigital.ipb.pt:10198/16442Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T11:33:08.901481Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Elements of gamification in virtual learning environments: a systematic review |
| title |
Elements of gamification in virtual learning environments: a systematic review |
| spellingShingle |
Elements of gamification in virtual learning environments: a systematic review Tenório, Marcos Mincov Gamification Virtual learning environments Systematic review |
| title_short |
Elements of gamification in virtual learning environments: a systematic review |
| title_full |
Elements of gamification in virtual learning environments: a systematic review |
| title_fullStr |
Elements of gamification in virtual learning environments: a systematic review |
| title_full_unstemmed |
Elements of gamification in virtual learning environments: a systematic review |
| title_sort |
Elements of gamification in virtual learning environments: a systematic review |
| author |
Tenório, Marcos Mincov |
| author_facet |
Tenório, Marcos Mincov Reinaldo, Francisco Góis, Lourival Aparecido de Lopes, Rui Pedro Santos Júnior, Guataçara |
| author_role |
author |
| author2 |
Reinaldo, Francisco Góis, Lourival Aparecido de Lopes, Rui Pedro Santos Júnior, Guataçara |
| author2_role |
author author author author |
| dc.contributor.none.fl_str_mv |
Biblioteca Digital do IPB |
| dc.contributor.author.fl_str_mv |
Tenório, Marcos Mincov Reinaldo, Francisco Góis, Lourival Aparecido de Lopes, Rui Pedro Santos Júnior, Guataçara |
| dc.subject.por.fl_str_mv |
Gamification Virtual learning environments Systematic review |
| topic |
Gamification Virtual learning environments Systematic review |
| description |
Information technologies have introduced several changes in teaching and learning environments. In this scenario, the gamification technique emerges as a promissing approach, considering the impact on the students’ motivation and appealing to their participation. This paper describes a systematic review addressing gamification in virtual learning environments (VLE), presenting an overview on how gamification has been applied in these scenarios. This review was based on papers published in highly scored journals in the field of computers in education. The papers were selected according to the gamification theme, and the content was analyzed and a state of the art built, according to the retrieved qualitative data. The results seem to reveal that there are significant gains derived from the adoption of gamification in VLE. However, some gains are not unanimous and it depends on how the elements are applied. This paper also suggests a basis for future work aiming at applying gamification in a VLE. |
| publishDate |
2018 |
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2018-03-20T15:38:40Z 2018 2018-01-01T00:00:00Z |
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conference object |
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info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/10198/16442 |
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http://hdl.handle.net/10198/16442 |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
| dc.relation.none.fl_str_mv |
Tenório, Marcos Mincov; Reinaldo, Francisco Antonio Fernandes; Góis, Lourival Aparecido; Lopes, Rui Pedro; dos Santos Junior, Guataçara (2018). Elements of gamification in virtual learning environments. In 20th International Conference on Interactive Collaborative Learning. Budapest, Hungary. 716, p. 86-96. ISBN 978-3-319-73204-6 10.1007/978-3-319-73204-6_12 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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