Elements of gamification in virtual learning environments: a systematic review

Detalhes bibliográficos
Autor(a) principal: Tenório, Marcos Mincov
Data de Publicação: 2018
Outros Autores: Reinaldo, Francisco, Góis, Lourival Aparecido de, Lopes, Rui Pedro, Santos Júnior, Guataçara
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10198/16442
Resumo: Information technologies have introduced several changes in teaching and learning environments. In this scenario, the gamification technique emerges as a promissing approach, considering the impact on the students’ motivation and appealing to their participation. This paper describes a systematic review addressing gamification in virtual learning environments (VLE), presenting an overview on how gamification has been applied in these scenarios. This review was based on papers published in highly scored journals in the field of computers in education. The papers were selected according to the gamification theme, and the content was analyzed and a state of the art built, according to the retrieved qualitative data. The results seem to reveal that there are significant gains derived from the adoption of gamification in VLE. However, some gains are not unanimous and it depends on how the elements are applied. This paper also suggests a basis for future work aiming at applying gamification in a VLE.
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spelling Elements of gamification in virtual learning environments: a systematic reviewGamificationVirtual learning environmentsSystematic reviewInformation technologies have introduced several changes in teaching and learning environments. In this scenario, the gamification technique emerges as a promissing approach, considering the impact on the students’ motivation and appealing to their participation. This paper describes a systematic review addressing gamification in virtual learning environments (VLE), presenting an overview on how gamification has been applied in these scenarios. This review was based on papers published in highly scored journals in the field of computers in education. The papers were selected according to the gamification theme, and the content was analyzed and a state of the art built, according to the retrieved qualitative data. The results seem to reveal that there are significant gains derived from the adoption of gamification in VLE. However, some gains are not unanimous and it depends on how the elements are applied. This paper also suggests a basis for future work aiming at applying gamification in a VLE.Biblioteca Digital do IPBTenório, Marcos MincovReinaldo, FranciscoGóis, Lourival Aparecido deLopes, Rui PedroSantos Júnior, Guataçara2018-03-20T15:38:40Z20182018-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10198/16442engTenório, Marcos Mincov; Reinaldo, Francisco Antonio Fernandes; Góis, Lourival Aparecido; Lopes, Rui Pedro; dos Santos Junior, Guataçara (2018). Elements of gamification in virtual learning environments. In 20th International Conference on Interactive Collaborative Learning. Budapest, Hungary. 716, p. 86-96. ISBN 978-3-319-73204-610.1007/978-3-319-73204-6_12info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-25T12:06:23Zoai:bibliotecadigital.ipb.pt:10198/16442Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T11:33:08.901481Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Elements of gamification in virtual learning environments: a systematic review
title Elements of gamification in virtual learning environments: a systematic review
spellingShingle Elements of gamification in virtual learning environments: a systematic review
Tenório, Marcos Mincov
Gamification
Virtual learning environments
Systematic review
title_short Elements of gamification in virtual learning environments: a systematic review
title_full Elements of gamification in virtual learning environments: a systematic review
title_fullStr Elements of gamification in virtual learning environments: a systematic review
title_full_unstemmed Elements of gamification in virtual learning environments: a systematic review
title_sort Elements of gamification in virtual learning environments: a systematic review
author Tenório, Marcos Mincov
author_facet Tenório, Marcos Mincov
Reinaldo, Francisco
Góis, Lourival Aparecido de
Lopes, Rui Pedro
Santos Júnior, Guataçara
author_role author
author2 Reinaldo, Francisco
Góis, Lourival Aparecido de
Lopes, Rui Pedro
Santos Júnior, Guataçara
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.contributor.author.fl_str_mv Tenório, Marcos Mincov
Reinaldo, Francisco
Góis, Lourival Aparecido de
Lopes, Rui Pedro
Santos Júnior, Guataçara
dc.subject.por.fl_str_mv Gamification
Virtual learning environments
Systematic review
topic Gamification
Virtual learning environments
Systematic review
description Information technologies have introduced several changes in teaching and learning environments. In this scenario, the gamification technique emerges as a promissing approach, considering the impact on the students’ motivation and appealing to their participation. This paper describes a systematic review addressing gamification in virtual learning environments (VLE), presenting an overview on how gamification has been applied in these scenarios. This review was based on papers published in highly scored journals in the field of computers in education. The papers were selected according to the gamification theme, and the content was analyzed and a state of the art built, according to the retrieved qualitative data. The results seem to reveal that there are significant gains derived from the adoption of gamification in VLE. However, some gains are not unanimous and it depends on how the elements are applied. This paper also suggests a basis for future work aiming at applying gamification in a VLE.
publishDate 2018
dc.date.none.fl_str_mv 2018-03-20T15:38:40Z
2018
2018-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference object
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10198/16442
url http://hdl.handle.net/10198/16442
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Tenório, Marcos Mincov; Reinaldo, Francisco Antonio Fernandes; Góis, Lourival Aparecido; Lopes, Rui Pedro; dos Santos Junior, Guataçara (2018). Elements of gamification in virtual learning environments. In 20th International Conference on Interactive Collaborative Learning. Budapest, Hungary. 716, p. 86-96. ISBN 978-3-319-73204-6
10.1007/978-3-319-73204-6_12
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