Suitability of dynamic environments in virtual reality for schizophrenia therapies
Main Author: | |
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Publication Date: | 2023 |
Other Authors: | , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10198/29389 |
Summary: | Serious Games (SG) have a significant positive impact on a wide range of purposes. Serious virtual games focused on the rehabilitation of schizophrenia are able to bring improvements to patients who require constant and individualized rehabilitation. Schizophrenia is a mental illness that has no cure and requires intensive rehabilitation for symptoms relief. Virtual Reality (VR) has gained acceptance in the medical field for a variety of rehabilitation by virtue of its immersiveness and versatility. Virtual environments can assist this process, seeking to contemplate important topics for their daily lives, facilitating the understanding of their situation and difficulties. To achieve more effective results, a virtual scenario must be dynamic and suitable to each patient. Nonplayable Character (NPC), which in this work can be human-like or pet-like representations, tasks, varied and objective interactions, and the ambiance all play an important role in determining the expected result. The work described in this paper approaches previously mentioned topics by investigating the contribution of previous works in this context for approaching multiple elements that control the dynamic environment, bringing new modalities and research for the development of a SG for VR focused on the rehabilitation of schizophrenia by facilitating schizophrenics’ daily lives. |
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Suitability of dynamic environments in virtual reality for schizophrenia therapiesSerious gameSchizophrenia rehabilitationVirtual realityDynamic environmentNonplayable characterSerious Games (SG) have a significant positive impact on a wide range of purposes. Serious virtual games focused on the rehabilitation of schizophrenia are able to bring improvements to patients who require constant and individualized rehabilitation. Schizophrenia is a mental illness that has no cure and requires intensive rehabilitation for symptoms relief. Virtual Reality (VR) has gained acceptance in the medical field for a variety of rehabilitation by virtue of its immersiveness and versatility. Virtual environments can assist this process, seeking to contemplate important topics for their daily lives, facilitating the understanding of their situation and difficulties. To achieve more effective results, a virtual scenario must be dynamic and suitable to each patient. Nonplayable Character (NPC), which in this work can be human-like or pet-like representations, tasks, varied and objective interactions, and the ambiance all play an important role in determining the expected result. The work described in this paper approaches previously mentioned topics by investigating the contribution of previous works in this context for approaching multiple elements that control the dynamic environment, bringing new modalities and research for the development of a SG for VR focused on the rehabilitation of schizophrenia by facilitating schizophrenics’ daily lives.This work is funded by the European Regional Development Fund (ERDF) through the Regional Operational Program North 2020, within the scope of Project GreenHealth - Digital strategies in biological assets to improve well-being and promote Green health, Norte-01-0145-FEDER-000042.IEEEBiblioteca Digital do IPBDeusdado, LeonelAntunes, Alexandre FernandesLopes, Rui PedroNeto, Jecé Xavier Pereira2024-01-30T10:50:42Z20232023-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10198/29389engDeusdado, Leonel; Antunes, Alexandre Fernandes; Lopes, Rui Pedro; Neto, Jecé Xavier Pereira (2023). Suitability of dynamic environments in virtual reality for schizophrenia therapies. In 7th International Conference on Computer, Software and Modeling (ICCSM). p. 67-72. ISBN 979-8-3503-0581-4979-8-3503-0581-410.1109/ICCSM60247.2023.00022info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-25T12:20:57Zoai:bibliotecadigital.ipb.pt:10198/29389Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T12:34:28.010260Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Suitability of dynamic environments in virtual reality for schizophrenia therapies |
title |
Suitability of dynamic environments in virtual reality for schizophrenia therapies |
spellingShingle |
Suitability of dynamic environments in virtual reality for schizophrenia therapies Deusdado, Leonel Serious game Schizophrenia rehabilitation Virtual reality Dynamic environment Nonplayable character |
title_short |
Suitability of dynamic environments in virtual reality for schizophrenia therapies |
title_full |
Suitability of dynamic environments in virtual reality for schizophrenia therapies |
title_fullStr |
Suitability of dynamic environments in virtual reality for schizophrenia therapies |
title_full_unstemmed |
Suitability of dynamic environments in virtual reality for schizophrenia therapies |
title_sort |
Suitability of dynamic environments in virtual reality for schizophrenia therapies |
author |
Deusdado, Leonel |
author_facet |
Deusdado, Leonel Antunes, Alexandre Fernandes Lopes, Rui Pedro Neto, Jecé Xavier Pereira |
author_role |
author |
author2 |
Antunes, Alexandre Fernandes Lopes, Rui Pedro Neto, Jecé Xavier Pereira |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Biblioteca Digital do IPB |
dc.contributor.author.fl_str_mv |
Deusdado, Leonel Antunes, Alexandre Fernandes Lopes, Rui Pedro Neto, Jecé Xavier Pereira |
dc.subject.por.fl_str_mv |
Serious game Schizophrenia rehabilitation Virtual reality Dynamic environment Nonplayable character |
topic |
Serious game Schizophrenia rehabilitation Virtual reality Dynamic environment Nonplayable character |
description |
Serious Games (SG) have a significant positive impact on a wide range of purposes. Serious virtual games focused on the rehabilitation of schizophrenia are able to bring improvements to patients who require constant and individualized rehabilitation. Schizophrenia is a mental illness that has no cure and requires intensive rehabilitation for symptoms relief. Virtual Reality (VR) has gained acceptance in the medical field for a variety of rehabilitation by virtue of its immersiveness and versatility. Virtual environments can assist this process, seeking to contemplate important topics for their daily lives, facilitating the understanding of their situation and difficulties. To achieve more effective results, a virtual scenario must be dynamic and suitable to each patient. Nonplayable Character (NPC), which in this work can be human-like or pet-like representations, tasks, varied and objective interactions, and the ambiance all play an important role in determining the expected result. The work described in this paper approaches previously mentioned topics by investigating the contribution of previous works in this context for approaching multiple elements that control the dynamic environment, bringing new modalities and research for the development of a SG for VR focused on the rehabilitation of schizophrenia by facilitating schizophrenics’ daily lives. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023 2023-01-01T00:00:00Z 2024-01-30T10:50:42Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10198/29389 |
url |
http://hdl.handle.net/10198/29389 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Deusdado, Leonel; Antunes, Alexandre Fernandes; Lopes, Rui Pedro; Neto, Jecé Xavier Pereira (2023). Suitability of dynamic environments in virtual reality for schizophrenia therapies. In 7th International Conference on Computer, Software and Modeling (ICCSM). p. 67-72. ISBN 979-8-3503-0581-4 979-8-3503-0581-4 10.1109/ICCSM60247.2023.00022 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
IEEE |
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IEEE |
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