VR serious game to treat schizophrenia

Bibliographic Details
Main Author: Antunes, Alexandre Fernandes
Publication Date: 2022
Other Authors: Deusdado, Leonel
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10198/26920
Summary: The present work aims to optimize and produce scenarios of a serious game, and improve its immersiveness, enabling the capture of feedbacks, by configuring sensors that can monitor the user of the application for changes in the game in real time, making it possible to have better control over the player’s experience. With this, progressing research into the improvements of virtual reality when applied to the treatment of people with schizophrenia.
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spelling VR serious game to treat schizophreniaVirtual realitySchizophreniaMental illnessHealth careSerious gameThe present work aims to optimize and produce scenarios of a serious game, and improve its immersiveness, enabling the capture of feedbacks, by configuring sensors that can monitor the user of the application for changes in the game in real time, making it possible to have better control over the player’s experience. With this, progressing research into the improvements of virtual reality when applied to the treatment of people with schizophrenia.Biblioteca Digital do IPBAntunes, Alexandre FernandesDeusdado, Leonel2023-02-13T11:11:30Z20222022-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10198/26920engAntunes, Alexandre; Deusdado, Leonel (2022). VR serious game to treat schizophrenia. In Symposium of Applied Science for Young Researchers - SASYR.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-25T12:18:05Zoai:bibliotecadigital.ipb.pt:10198/26920Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T11:45:47.564821Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv VR serious game to treat schizophrenia
title VR serious game to treat schizophrenia
spellingShingle VR serious game to treat schizophrenia
Antunes, Alexandre Fernandes
Virtual reality
Schizophrenia
Mental illness
Health care
Serious game
title_short VR serious game to treat schizophrenia
title_full VR serious game to treat schizophrenia
title_fullStr VR serious game to treat schizophrenia
title_full_unstemmed VR serious game to treat schizophrenia
title_sort VR serious game to treat schizophrenia
author Antunes, Alexandre Fernandes
author_facet Antunes, Alexandre Fernandes
Deusdado, Leonel
author_role author
author2 Deusdado, Leonel
author2_role author
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.contributor.author.fl_str_mv Antunes, Alexandre Fernandes
Deusdado, Leonel
dc.subject.por.fl_str_mv Virtual reality
Schizophrenia
Mental illness
Health care
Serious game
topic Virtual reality
Schizophrenia
Mental illness
Health care
Serious game
description The present work aims to optimize and produce scenarios of a serious game, and improve its immersiveness, enabling the capture of feedbacks, by configuring sensors that can monitor the user of the application for changes in the game in real time, making it possible to have better control over the player’s experience. With this, progressing research into the improvements of virtual reality when applied to the treatment of people with schizophrenia.
publishDate 2022
dc.date.none.fl_str_mv 2022
2022-01-01T00:00:00Z
2023-02-13T11:11:30Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10198/26920
url http://hdl.handle.net/10198/26920
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Antunes, Alexandre; Deusdado, Leonel (2022). VR serious game to treat schizophrenia. In Symposium of Applied Science for Young Researchers - SASYR.
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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