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Immersiveness of ubiquitous computing environments prototypes: A case study

Bibliographic Details
Main Author: Abade, Tiago
Publication Date: 2015
Other Authors: Campos, J. Creissac, Moreira, Rui Patrício Oliveira, Silva, Carlos César Loureiro, Silva, José Luís Cardoso
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/1822/40639
Summary: The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.
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spelling Immersiveness of ubiquitous computing environments prototypes: A case studyUbiquitous computingVirtual environmentsPrototypingEvaluationImmersivenessAPEXEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaScience & TechnologyThe development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.Fundação para a Ciência e a Tecnologia (FCT) through Projecto Estratégico – LA 9 – 2014-2015 (PEst-OE/EEI/LA0009/2015Springer VerlagUniversidade do MinhoAbade, TiagoCampos, J. CreissacMoreira, Rui Patrício OliveiraSilva, Carlos César LoureiroSilva, José Luís Cardoso20152015-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/40639engAbade, T., Campos, J. C., Moreira, R., Silva, C. C., & Silva, J. L. (2015) Immersiveness of ubiquitous computing environments prototypes: A case study. Vol. 9189. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 237-248).978-3-319-20803-90302-974310.1007/978-3-319-20804-6_22http://link.springer.com/chapter/10.1007/978-3-319-20804-6_22info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T06:19:30Zoai:repositorium.sdum.uminho.pt:1822/40639Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:49:08.382464Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Immersiveness of ubiquitous computing environments prototypes: A case study
title Immersiveness of ubiquitous computing environments prototypes: A case study
spellingShingle Immersiveness of ubiquitous computing environments prototypes: A case study
Abade, Tiago
Ubiquitous computing
Virtual environments
Prototyping
Evaluation
Immersiveness
APEX
Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
Science & Technology
title_short Immersiveness of ubiquitous computing environments prototypes: A case study
title_full Immersiveness of ubiquitous computing environments prototypes: A case study
title_fullStr Immersiveness of ubiquitous computing environments prototypes: A case study
title_full_unstemmed Immersiveness of ubiquitous computing environments prototypes: A case study
title_sort Immersiveness of ubiquitous computing environments prototypes: A case study
author Abade, Tiago
author_facet Abade, Tiago
Campos, J. Creissac
Moreira, Rui Patrício Oliveira
Silva, Carlos César Loureiro
Silva, José Luís Cardoso
author_role author
author2 Campos, J. Creissac
Moreira, Rui Patrício Oliveira
Silva, Carlos César Loureiro
Silva, José Luís Cardoso
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Abade, Tiago
Campos, J. Creissac
Moreira, Rui Patrício Oliveira
Silva, Carlos César Loureiro
Silva, José Luís Cardoso
dc.subject.por.fl_str_mv Ubiquitous computing
Virtual environments
Prototyping
Evaluation
Immersiveness
APEX
Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
Science & Technology
topic Ubiquitous computing
Virtual environments
Prototyping
Evaluation
Immersiveness
APEX
Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
Science & Technology
description The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.
publishDate 2015
dc.date.none.fl_str_mv 2015
2015-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference paper
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/40639
url http://hdl.handle.net/1822/40639
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Abade, T., Campos, J. C., Moreira, R., Silva, C. C., & Silva, J. L. (2015) Immersiveness of ubiquitous computing environments prototypes: A case study. Vol. 9189. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 237-248).
978-3-319-20803-9
0302-9743
10.1007/978-3-319-20804-6_22
http://link.springer.com/chapter/10.1007/978-3-319-20804-6_22
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer Verlag
publisher.none.fl_str_mv Springer Verlag
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron:RCAAP
instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron_str RCAAP
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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repository.mail.fl_str_mv info@rcaap.pt
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