Immersiveness of ubiquitous computing environments prototypes: A case study

Detalhes bibliográficos
Autor(a) principal: Abade, T.
Data de Publicação: 2015
Outros Autores: Campos, J. C., Moreira, R., Silva, C., Silva, J. L.
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10071/28648
Resumo: The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.
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spelling Immersiveness of ubiquitous computing environments prototypes: A case studyUbiquitous computingVirtual environmentsPrototypingAvaliação -- EvaluationImmersivenessAPEXThe development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.Springer2023-05-22T09:02:03Z2015-01-01T00:00:00Z20152023-05-22T10:00:57Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/28648eng978-3-319-20804-60302-974310.1007/978-3-319-20804-6_22Abade, T.Campos, J. C.Moreira, R.Silva, C.Silva, J. L.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:04:23Zoai:repositorio.iscte-iul.pt:10071/28648Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:15:15.073094Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Immersiveness of ubiquitous computing environments prototypes: A case study
title Immersiveness of ubiquitous computing environments prototypes: A case study
spellingShingle Immersiveness of ubiquitous computing environments prototypes: A case study
Abade, T.
Ubiquitous computing
Virtual environments
Prototyping
Avaliação -- Evaluation
Immersiveness
APEX
title_short Immersiveness of ubiquitous computing environments prototypes: A case study
title_full Immersiveness of ubiquitous computing environments prototypes: A case study
title_fullStr Immersiveness of ubiquitous computing environments prototypes: A case study
title_full_unstemmed Immersiveness of ubiquitous computing environments prototypes: A case study
title_sort Immersiveness of ubiquitous computing environments prototypes: A case study
author Abade, T.
author_facet Abade, T.
Campos, J. C.
Moreira, R.
Silva, C.
Silva, J. L.
author_role author
author2 Campos, J. C.
Moreira, R.
Silva, C.
Silva, J. L.
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Abade, T.
Campos, J. C.
Moreira, R.
Silva, C.
Silva, J. L.
dc.subject.por.fl_str_mv Ubiquitous computing
Virtual environments
Prototyping
Avaliação -- Evaluation
Immersiveness
APEX
topic Ubiquitous computing
Virtual environments
Prototyping
Avaliação -- Evaluation
Immersiveness
APEX
description The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.
publishDate 2015
dc.date.none.fl_str_mv 2015-01-01T00:00:00Z
2015
2023-05-22T09:02:03Z
2023-05-22T10:00:57Z
dc.type.driver.fl_str_mv book part
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/28648
url http://hdl.handle.net/10071/28648
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-3-319-20804-6
0302-9743
10.1007/978-3-319-20804-6_22
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Springer
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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