The role of microtransactions in impulse buying and purchase intention in the video game market
Main Author: | |
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Publication Date: | 2024 |
Other Authors: | , , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10071/31624 |
Summary: | Despite having great potential, microtransactions are an understudied business model in the video game industry. The current study explores the buying process of microtransactions to highlight the most important factors affecting such behavior. Using pre-validated scales, a questionnaire was administered online to 301 participants who were asked to evaluate their impulse buying tendency (IBT) and purchase intention (PI) for microtransactions within gaming scenarios. The study found a positive relationship between drivers, such as performance, hedonic content and social factors, flow experience, and impulse buying. This tendency leads to a higher intention to purchase microtransactions. Businesses can utilize the paper’s findings to tailor their microtransaction content to these drivers, leading to higher profits. |
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The role of microtransactions in impulse buying and purchase intention in the video game marketMicrotransactionsGamingImpulse buyingMobile commerceDespite having great potential, microtransactions are an understudied business model in the video game industry. The current study explores the buying process of microtransactions to highlight the most important factors affecting such behavior. Using pre-validated scales, a questionnaire was administered online to 301 participants who were asked to evaluate their impulse buying tendency (IBT) and purchase intention (PI) for microtransactions within gaming scenarios. The study found a positive relationship between drivers, such as performance, hedonic content and social factors, flow experience, and impulse buying. This tendency leads to a higher intention to purchase microtransactions. Businesses can utilize the paper’s findings to tailor their microtransaction content to these drivers, leading to higher profits.Elsevier2024-04-29T09:23:25Z2024-01-01T00:00:00Z20242024-04-29T10:22:10Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/31624eng1875-952110.1016/j.entcom.2024.100693Rita, P.Guerreiro, J.Ramos, R.Caetano, R. G.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T02:47:56Zoai:repositorio.iscte-iul.pt:10071/31624Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:07:36.102227Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
The role of microtransactions in impulse buying and purchase intention in the video game market |
title |
The role of microtransactions in impulse buying and purchase intention in the video game market |
spellingShingle |
The role of microtransactions in impulse buying and purchase intention in the video game market Rita, P. Microtransactions Gaming Impulse buying Mobile commerce |
title_short |
The role of microtransactions in impulse buying and purchase intention in the video game market |
title_full |
The role of microtransactions in impulse buying and purchase intention in the video game market |
title_fullStr |
The role of microtransactions in impulse buying and purchase intention in the video game market |
title_full_unstemmed |
The role of microtransactions in impulse buying and purchase intention in the video game market |
title_sort |
The role of microtransactions in impulse buying and purchase intention in the video game market |
author |
Rita, P. |
author_facet |
Rita, P. Guerreiro, J. Ramos, R. Caetano, R. G. |
author_role |
author |
author2 |
Guerreiro, J. Ramos, R. Caetano, R. G. |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Rita, P. Guerreiro, J. Ramos, R. Caetano, R. G. |
dc.subject.por.fl_str_mv |
Microtransactions Gaming Impulse buying Mobile commerce |
topic |
Microtransactions Gaming Impulse buying Mobile commerce |
description |
Despite having great potential, microtransactions are an understudied business model in the video game industry. The current study explores the buying process of microtransactions to highlight the most important factors affecting such behavior. Using pre-validated scales, a questionnaire was administered online to 301 participants who were asked to evaluate their impulse buying tendency (IBT) and purchase intention (PI) for microtransactions within gaming scenarios. The study found a positive relationship between drivers, such as performance, hedonic content and social factors, flow experience, and impulse buying. This tendency leads to a higher intention to purchase microtransactions. Businesses can utilize the paper’s findings to tailor their microtransaction content to these drivers, leading to higher profits. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-04-29T09:23:25Z 2024-01-01T00:00:00Z 2024 2024-04-29T10:22:10Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/31624 |
url |
http://hdl.handle.net/10071/31624 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1875-9521 10.1016/j.entcom.2024.100693 |
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info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
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RCAAP |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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1833597200962158592 |