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Using geolympus to create a pervasive game experience in the higher education context

Bibliographic Details
Main Author: Arango-López, Jeferson
Publication Date: 2021
Other Authors: Gutiérrez Vela, Francisco Luis, Rodríguez, Patricia Paderewski, Fonseca, David, Moreira, Fernando
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/11328/3414
https://doi.org/10.1007/s10209-021-00802-6
Summary: The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narrative components are added; however, complexity of construction and support increases, requiring a tool to manage the information both appropriately and dynamically. Space and pervasiveness of social interaction work together to achieve objectives through the exchange of information between several pervasive games to provide a better game experience. This paper presents a platform enabled to create game experiences based on the player’s location to improve students’ skills by applying the pervasive narrative. It then validates a game experience designed and built in a higher education environment.
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spelling Using geolympus to create a pervasive game experience in the higher education contextGeolocationPervasive gameWeb platformCloudMicroservicesEducational gamesThe number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narrative components are added; however, complexity of construction and support increases, requiring a tool to manage the information both appropriately and dynamically. Space and pervasiveness of social interaction work together to achieve objectives through the exchange of information between several pervasive games to provide a better game experience. This paper presents a platform enabled to create game experiences based on the player’s location to improve students’ skills by applying the pervasive narrative. It then validates a game experience designed and built in a higher education environment.Springer2021-04-12T15:38:26Z2021-04-122021-03-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfArango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414http://hdl.handle.net/11328/3414Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414http://hdl.handle.net/11328/3414https://doi.org/10.1007/s10209-021-00802-6eng1615-5289 (Print)1615-5297 (Online)info:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessArango-López, JefersonGutiérrez Vela, Francisco LuisRodríguez, Patricia PaderewskiFonseca, DavidMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:05:48Zoai:repositorio.upt.pt:11328/3414Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:33:20.454386Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Using geolympus to create a pervasive game experience in the higher education context
title Using geolympus to create a pervasive game experience in the higher education context
spellingShingle Using geolympus to create a pervasive game experience in the higher education context
Arango-López, Jeferson
Geolocation
Pervasive game
Web platform
Cloud
Microservices
Educational games
title_short Using geolympus to create a pervasive game experience in the higher education context
title_full Using geolympus to create a pervasive game experience in the higher education context
title_fullStr Using geolympus to create a pervasive game experience in the higher education context
title_full_unstemmed Using geolympus to create a pervasive game experience in the higher education context
title_sort Using geolympus to create a pervasive game experience in the higher education context
author Arango-López, Jeferson
author_facet Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Rodríguez, Patricia Paderewski
Fonseca, David
Moreira, Fernando
author_role author
author2 Gutiérrez Vela, Francisco Luis
Rodríguez, Patricia Paderewski
Fonseca, David
Moreira, Fernando
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Rodríguez, Patricia Paderewski
Fonseca, David
Moreira, Fernando
dc.subject.por.fl_str_mv Geolocation
Pervasive game
Web platform
Cloud
Microservices
Educational games
topic Geolocation
Pervasive game
Web platform
Cloud
Microservices
Educational games
description The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narrative components are added; however, complexity of construction and support increases, requiring a tool to manage the information both appropriately and dynamically. Space and pervasiveness of social interaction work together to achieve objectives through the exchange of information between several pervasive games to provide a better game experience. This paper presents a platform enabled to create game experiences based on the player’s location to improve students’ skills by applying the pervasive narrative. It then validates a game experience designed and built in a higher education environment.
publishDate 2021
dc.date.none.fl_str_mv 2021-04-12T15:38:26Z
2021-04-12
2021-03-18T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414
http://hdl.handle.net/11328/3414
Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414
http://hdl.handle.net/11328/3414
https://doi.org/10.1007/s10209-021-00802-6
identifier_str_mv Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414
url http://hdl.handle.net/11328/3414
https://doi.org/10.1007/s10209-021-00802-6
dc.language.iso.fl_str_mv eng
language eng
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1615-5297 (Online)
dc.rights.driver.fl_str_mv info:eu-repo/semantics/restrictedAccess
info:eu-repo/semantics/openAccess
eu_rights_str_mv restrictedAccess
openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron:RCAAP
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institution RCAAP
reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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