Building a pervasive social gaming experience using SocialPG
| Main Author: | |
|---|---|
| Publication Date: | 2022 |
| Other Authors: | , , , |
| Format: | Article |
| Language: | eng |
| Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Download full: | http://hdl.handle.net/11328/4396 https://doi.org/10.1111/exsy.13023 |
Summary: | Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation. |
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Building a pervasive social gaming experience using SocialPGPervasive computingPervasive gamesSocial gaming experiencePervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.Wiley2022-08-02T09:37:49Z2022-08-022022-05-15T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfValera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396http://hdl.handle.net/11328/4396Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396http://hdl.handle.net/11328/4396https://doi.org/10.1111/exsy.13023eng0266-4720 (Print)1468-0394 (Electronic)info:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessValera-Aranguren, RamónRodriguez, Patricia PaderewskiGutierrez Vela, Francisco LuisArango-López, JefersonMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:03:20Zoai:repositorio.upt.pt:11328/4396Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:27:57.470162Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Building a pervasive social gaming experience using SocialPG |
| title |
Building a pervasive social gaming experience using SocialPG |
| spellingShingle |
Building a pervasive social gaming experience using SocialPG Valera-Aranguren, Ramón Pervasive computing Pervasive games Social gaming experience |
| title_short |
Building a pervasive social gaming experience using SocialPG |
| title_full |
Building a pervasive social gaming experience using SocialPG |
| title_fullStr |
Building a pervasive social gaming experience using SocialPG |
| title_full_unstemmed |
Building a pervasive social gaming experience using SocialPG |
| title_sort |
Building a pervasive social gaming experience using SocialPG |
| author |
Valera-Aranguren, Ramón |
| author_facet |
Valera-Aranguren, Ramón Rodriguez, Patricia Paderewski Gutierrez Vela, Francisco Luis Arango-López, Jeferson Moreira, Fernando |
| author_role |
author |
| author2 |
Rodriguez, Patricia Paderewski Gutierrez Vela, Francisco Luis Arango-López, Jeferson Moreira, Fernando |
| author2_role |
author author author author |
| dc.contributor.author.fl_str_mv |
Valera-Aranguren, Ramón Rodriguez, Patricia Paderewski Gutierrez Vela, Francisco Luis Arango-López, Jeferson Moreira, Fernando |
| dc.subject.por.fl_str_mv |
Pervasive computing Pervasive games Social gaming experience |
| topic |
Pervasive computing Pervasive games Social gaming experience |
| description |
Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation. |
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2022 |
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2022-08-02T09:37:49Z 2022-08-02 2022-05-15T00:00:00Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
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article |
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publishedVersion |
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Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396 http://hdl.handle.net/11328/4396 Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396 http://hdl.handle.net/11328/4396 https://doi.org/10.1111/exsy.13023 |
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Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396 |
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http://hdl.handle.net/11328/4396 https://doi.org/10.1111/exsy.13023 |
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eng |
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0266-4720 (Print) 1468-0394 (Electronic) |
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Wiley |
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