Using geolympus to create a pervasive game experience in the higher education context
Main Author: | |
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Publication Date: | 2021 |
Other Authors: | , , , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/11328/3414 https://doi.org/10.1007/s10209-021-00802-6 |
Summary: | The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narrative components are added; however, complexity of construction and support increases, requiring a tool to manage the information both appropriately and dynamically. Space and pervasiveness of social interaction work together to achieve objectives through the exchange of information between several pervasive games to provide a better game experience. This paper presents a platform enabled to create game experiences based on the player’s location to improve students’ skills by applying the pervasive narrative. It then validates a game experience designed and built in a higher education environment. |
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Using geolympus to create a pervasive game experience in the higher education contextGeolocationPervasive gameWeb platformCloudMicroservicesEducational gamesThe number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narrative components are added; however, complexity of construction and support increases, requiring a tool to manage the information both appropriately and dynamically. Space and pervasiveness of social interaction work together to achieve objectives through the exchange of information between several pervasive games to provide a better game experience. This paper presents a platform enabled to create game experiences based on the player’s location to improve students’ skills by applying the pervasive narrative. It then validates a game experience designed and built in a higher education environment.Springer2021-04-12T15:38:26Z2021-04-122021-03-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfArango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414http://hdl.handle.net/11328/3414Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414http://hdl.handle.net/11328/3414https://doi.org/10.1007/s10209-021-00802-6eng1615-5289 (Print)1615-5297 (Online)info:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessArango-López, JefersonGutiérrez Vela, Francisco LuisRodríguez, Patricia PaderewskiFonseca, DavidMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:05:48Zoai:repositorio.upt.pt:11328/3414Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:33:20.454386Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Using geolympus to create a pervasive game experience in the higher education context |
title |
Using geolympus to create a pervasive game experience in the higher education context |
spellingShingle |
Using geolympus to create a pervasive game experience in the higher education context Arango-López, Jeferson Geolocation Pervasive game Web platform Cloud Microservices Educational games |
title_short |
Using geolympus to create a pervasive game experience in the higher education context |
title_full |
Using geolympus to create a pervasive game experience in the higher education context |
title_fullStr |
Using geolympus to create a pervasive game experience in the higher education context |
title_full_unstemmed |
Using geolympus to create a pervasive game experience in the higher education context |
title_sort |
Using geolympus to create a pervasive game experience in the higher education context |
author |
Arango-López, Jeferson |
author_facet |
Arango-López, Jeferson Gutiérrez Vela, Francisco Luis Rodríguez, Patricia Paderewski Fonseca, David Moreira, Fernando |
author_role |
author |
author2 |
Gutiérrez Vela, Francisco Luis Rodríguez, Patricia Paderewski Fonseca, David Moreira, Fernando |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Arango-López, Jeferson Gutiérrez Vela, Francisco Luis Rodríguez, Patricia Paderewski Fonseca, David Moreira, Fernando |
dc.subject.por.fl_str_mv |
Geolocation Pervasive game Web platform Cloud Microservices Educational games |
topic |
Geolocation Pervasive game Web platform Cloud Microservices Educational games |
description |
The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narrative components are added; however, complexity of construction and support increases, requiring a tool to manage the information both appropriately and dynamically. Space and pervasiveness of social interaction work together to achieve objectives through the exchange of information between several pervasive games to provide a better game experience. This paper presents a platform enabled to create game experiences based on the player’s location to improve students’ skills by applying the pervasive narrative. It then validates a game experience designed and built in a higher education environment. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-04-12T15:38:26Z 2021-04-12 2021-03-18T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414 http://hdl.handle.net/11328/3414 Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414 http://hdl.handle.net/11328/3414 https://doi.org/10.1007/s10209-021-00802-6 |
identifier_str_mv |
Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414 |
url |
http://hdl.handle.net/11328/3414 https://doi.org/10.1007/s10209-021-00802-6 |
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eng |
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eng |
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1615-5289 (Print) 1615-5297 (Online) |
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Springer |
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Springer |
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