A framework for the manipulation of video game elements using the player's biometric data
Main Author: | |
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Publication Date: | 2016 |
Format: | Master thesis |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://repositorio-aberto.up.pt/handle/10216/85230 |
Summary: | The following dissertation focuses on the use of several biometric signals produced by the human being (in this specific case, the player) to manipulate several elements present in a game. These elements are composed by the game mechanics, soundtrack, visual assets, enemies and NPCs' artificial intelligence, dialogues and narrative sequences.To do such, this work presents a framework for the development of a supporting structure meant for games that wish to use this type of interaction mechanism as well as the implementation of a prototype using the said framework. |
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A framework for the manipulation of video game elements using the player's biometric dataOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe following dissertation focuses on the use of several biometric signals produced by the human being (in this specific case, the player) to manipulate several elements present in a game. These elements are composed by the game mechanics, soundtrack, visual assets, enemies and NPCs' artificial intelligence, dialogues and narrative sequences.To do such, this work presents a framework for the development of a supporting structure meant for games that wish to use this type of interaction mechanism as well as the implementation of a prototype using the said framework.2016-07-152016-07-15T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/zipapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/85230TID:201311976engManuel César Bessa Seixasinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T16:44:34Zoai:repositorio-aberto.up.pt:10216/85230Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:51:45.277799Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
A framework for the manipulation of video game elements using the player's biometric data |
title |
A framework for the manipulation of video game elements using the player's biometric data |
spellingShingle |
A framework for the manipulation of video game elements using the player's biometric data Manuel César Bessa Seixas Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
A framework for the manipulation of video game elements using the player's biometric data |
title_full |
A framework for the manipulation of video game elements using the player's biometric data |
title_fullStr |
A framework for the manipulation of video game elements using the player's biometric data |
title_full_unstemmed |
A framework for the manipulation of video game elements using the player's biometric data |
title_sort |
A framework for the manipulation of video game elements using the player's biometric data |
author |
Manuel César Bessa Seixas |
author_facet |
Manuel César Bessa Seixas |
author_role |
author |
dc.contributor.author.fl_str_mv |
Manuel César Bessa Seixas |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
The following dissertation focuses on the use of several biometric signals produced by the human being (in this specific case, the player) to manipulate several elements present in a game. These elements are composed by the game mechanics, soundtrack, visual assets, enemies and NPCs' artificial intelligence, dialogues and narrative sequences.To do such, this work presents a framework for the development of a supporting structure meant for games that wish to use this type of interaction mechanism as well as the implementation of a prototype using the said framework. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-07-15 2016-07-15T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://repositorio-aberto.up.pt/handle/10216/85230 TID:201311976 |
url |
https://repositorio-aberto.up.pt/handle/10216/85230 |
identifier_str_mv |
TID:201311976 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/zip application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
instname_str |
FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
collection |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
repository.name.fl_str_mv |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
repository.mail.fl_str_mv |
info@rcaap.pt |
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1833599457236615168 |